D&D General How Often Should a PC Die in D&D 5e?

How Often Should PC Death Happen in a D&D 5e Campaign?

  • I prefer a game where a character death happens about once every 12-14 levels

    Votes: 0 0.0%

Ok so what would constitute death being a "real" possibility? Is a 1% chance enough? 5 or 10% chance PC's die? More and is this in every fight?
It is not a static probability, as the player can affect it by the choices they make. That is a big part of the game being interesting. Good tactics increase your chances of winning, so what you choose to do matters.
 

log in or register to remove this ad


I don't calculate the odds on this, and I won't even try. I dropped the two healers in a 19th-level party on Wednesday, and the party still had resources to not only survive but win the fight. I nearly TPKed a 6th-level party (dropped the tank) this past Saturday, but the one character did a thing to pull their bacon from the fire. In either case, the party was clearly (to me) teetering on the brink of a TPK; both groups, I think, know how close they came--and that I wouldn't have arbitrarily or capriciously saved them by fiat. That's good enough for me.
Yep. And these will be memorable battles, and the players who managed to turn the looming defeat into a victory feel that they accomplished something.
 

Ok so what would constitute death being a "real" possibility? Is a 1% chance enough? 5 or 10% chance PC's die? More and is this in every fight?
If each PC has a 1% chance of dying per fight, and there are 5 PCs, there's a 63% chance that at least one of the PCs will die by fight 20.
 



If each PC has a 1% chance of dying per fight, and there are 5 PCs, there's a 63% chance that at least one of the PCs will die by fight 20.
See that's the thing.... There's all this talk of real possibility of death... but what does that actually mean? A more lethal game...but what does that actually mean? I get the impression many want the illusion of these things as opposed to the reality... but don't want to state it outright.
 



Yep. And these will be memorable battles, and the players who managed to turn the looming defeat into a victory feel that they accomplished something.
True, but the group on Saturday ran away. If they persevere and kill that threat, I agree it will be memorable, and an accomplishment, just ... different from what you're describing.
 

Remove ads

Top