D&D General How Often Should a PC Die in D&D 5e?

How Often Should PC Death Happen in a D&D 5e Campaign?

  • I prefer a game where a character death happens about once every 12-14 levels

    Votes: 0 0.0%

The story of our lives is happening in real time. The rules we follow dictate the outcome of the story. Red lights, paying for stuff, social interaction, these are the rules that affect the course of the story just like the rules of the game we play.

Autobiographies are literally the story of someone’s life written by that person before they die.
Not to mention (non-auto) biographies written while the subjects are alive. Often after the subject has faded from relevance, yes, but not dead.
 

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I’ve got some bad news. Unless you are doing things to the players that could get you in serious trouble with law enforcement, it’s all Pretend anyway. Even if you have rules and dice. Those are tools you agree to use, but they don’t make deaths even 1% more real. Sorry to have to break it to you.
Who said anything about "real"? Pretend is a game with no dice and 1 rule: make it up. Playing Pretend is never deadly unless a player decides it to be. Not as deadly as running D&D even close to RAW
 

5e is pretty heroic and has long chargen it's pretty hard on players to snap their pc's necks so most gms prefer kicking their asses rather than dumping their sheets altogether. my take is simply that pc's should die every time they deserve to. but given my premise about 5e i would still go with thrashing them instead, maybe doling out permanent debuffs if anything, there's better games for that higly lethal kind of play (Odnd, knave, lotfp etc etc)
 


But you don't know the story of someone's life until it's over, and trying to make a story out of your life generally doesn't happen before or during.
I could tell you the story of my life so far.

"Stay awhile, and listen..."
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Birth, death, success, failure, discovery, love, loss, change, happiness, sadness. Story beats one and all.
While I don't understand it at all, I do find your point of view interesting.
My perspective is that we take what happens in our lives (in game or out) and make a story out of it, after it happens. We don't go in deciding we're in a story. It is emergent after events, not before.
 


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