I'm doing just that. I am speaking for a majority of people who do not want to play with real life problems in their games. I think it's a completely fair assumption to make. It's really quite rare I'd go out on a limb and speak for a majority of people, but when discussing 1) a fantasy, and 2) game, I do in fact think it's totally fair to make this assumption as it's a basic assumption built into the concept. It is a core conceit of playing a fantasy tabletop roleplaying game that you are not attempting to replicate this world's real life problems, at least for this kind of game.
There are role playing games that could or would fit that kind of concept. D&D is not one of them. It's right there in the name the type of game D&D is, and I don't think it's rude or stepping on toes to just plainly state it. If you want to play real-life TTRPG, I can recommend some games built for that kind of concept.
I would say that that's a completely unfair assumption to make. I wouldn't claim one way or another which would make up a "majority" of gamers, but I can absolutely point to the fact that some of the most famous and popular fantasy franchises (including
games) are absolutely
about something. One of the most popular fantasy video game franchises is Final Fantasy, and by far and away the most popular game in that franchise is Final Fantasy 7, which is definitely a game and
has some things to say. Most good fantasy
has things to say. Wheel of Time sure did. Hell, the ur-example, Lord of the Rings,
has a hell of a lot of things to say. To say that calling to mind modern issues is antithetical to fantasy (or games) is completely counter-factual. The purpose of fiction in general is to
say something.
Now, is there a difference between a work of fiction (even an interactive work of fiction, like a video game) and a tabletop roleplaying games? Sure. Does that mean all tabletop role-playing games (or even just D&D) are ill-equipped to address modern issues? Absolutely not. Every game I've run and played in has been about
something relevant to me/my players. And I've played a lot of D&D. So to say that D&D isn't capable of doing such a thing is also counter-factual, and to say that it
shouldn't be used to do such a thing is to declare a whole lot of people playing the game
wrong, which I really hope you wouldn't be doing.
That's not to say that there's nothing wrong with pure escapism; it is definitely something that we all indulge in all the time. I wouldn't necessarily say that it's wrong to
prefer it. But to say that's the only purpose of D&D or fantasy games is to ignore the absolutely transformative potential of role-playing games.