Crimson Longinus
Legend
You do not really have to merge Bite and Claw into Rend to have interesting abilities in addition to them. What it does is save some page space, not enable actions.
You can argue that it saved them some space they could fill with a different ability, but inherently you do not need to remove Bite and Claw to make interesting creatures. I'd prefer they did both.
I think for simple basic foes like lions and such, having separate bite/claw is pretty pointless; they both do just some normal damage, there is no real difference, so combining them allows just to narrate what seems more appropriate for the situation.
However, I think that for big solo foes such as dragons, there should be a difference. (Not that there was an interesting one before.) Look at the new dragon art, their tails are super long, they should have more reach, and they should be able to knock people around with their tail slaps. Tyrannosaurus grapples people with it's bite, but why cannot a dragon which is as big or even larger do the same?
They added special effects to PC attacks via masteries. I think monsters could use some of the same. I get that it is unwieldy for monsters that appear in large numbers, but for more elite ones should have something like this. A human-sized PC can push and topple people with their meagre weapon, but an ogre or giant cannot? It's just boring and weird.
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