Now or ever? They might lack such ability at the moment, but they might gain it later.
I mean, if we allow "ever" then that's a massively different question. You could have the characters wake up resurrected in a cyberpunk future if you want. I find that sort of argument pretty tedious. If it isn't going to functionally happen in the next, say, month? I think we can reasonably call that "not happening." Certainly, the person who played the dead PC isn't going to be super happy about spending the next "I have no idea how many" weeks waiting for the
possibility of a resurrection, yeah? At which point you've already asked them to make a new character
anyway, or you've literally just shut them out of the game entirely. Either way, it's equivalent to the character
actually being permanently dead, they have to give up what they were playing and either not participate whatsoever, or try to invest in a brand-new character.
Yes, and I don't like it! Like I said, I prefer death to be rare but permanent.
Given the propensity folks have had for casually asking if D&D is really the right fit for "my" side....it seems a little odd that your perspective is that D&D has ever been like that. That is, early D&D, death was in no way rare. It was exceedingly common at most tables. Exceptions existed, but they were exactly that,
exceptions. There, death could be quite permanent but it wasn't even remotely rare. With recent editions (meaning, WotC ones), death may or may not be rare but it isn't permanent.
If D&D has never actually offered the combination you desire, why do you look to D&D for that experience?
It of course is not, but I still feel it flattens the tension and stakes somewhat. Have you actually used these methods to reverse deaths? How did the players feel about it?
No PCs have actually died in my Dungeon World game. There was one pseudo-death because the player was taking an indefinite hiatus, but after he and I discussed it, he agreed to do something slightly different, not dying but being "taken away" in the style of Enoch or Elijah. When the player did (temporarily) return, the character's development paid off in rather a major way, and I could tell that he was happier with this outcome than he would've been with the character being dead. So...I dunno if that counts, seeing as it wasn't "my HP dropped to 0 and I just died", but rather a purely narrative event. (In this case, using his burgeoning shaman powers to call on the One, the monotheistic deity of the Safiqi religion, for aid in slaying an extremely dangerous spirit. Player had expected this to kill the character; after discussing it, we agreed that the One was more likely to want to
teach, assuming lessons could be taught, albeit through intermediaries because They almost never directly intervene in the world.)