Stormonu
NeoGrognard
Power, mostly. Maybe respect. But generally, it's better to be feared.What were you hoping to win????
Did you want acceptance? Freedom? Power? Peace?
Power, mostly. Maybe respect. But generally, it's better to be feared.What were you hoping to win????
Did you want acceptance? Freedom? Power? Peace?
Oh the maths nerds haven't gone away if you look at all the optimization posts for everything from the relatively simple 5E D&D to even boardgames like Gloomhaven, they still have a home in tabletop gaming.
I don't think you can say nerds won or lost.
I think the maths nerds lost and theatre nerds won I'll tell you why...
I think they're less acceptable than people think they are. They're tolerated, but I feel like the height of that tolerance was like, over a decade ago at this point.Massively complicated board games are acceptable too.
Exactly. If mainstream acceptance wasn't the goal then what was?"Nerds winning" is NOT just about the RPG space. Nerds winning is about having nerd stuff be socially and culturally acceptable broadly. It is about being nerdy and not having folks look at you funny.
Comic books are acceptable, their narratives even among the dominant cultural influences of the past decade and more. Tolkien is acceptable. RPGs are acceptable. Massively complicated board games are acceptable too.
The problem with that is that it supports the idea that math nerds shouldn't expect to enjoy TTRPGs.That's a thing that is commonly left out of the discussion - the math nerd gamer wasn't served well back in the 1970s. But the board and videogame space has developed in great ways since that time, such they do a much better job of supporting those players.
No, it doesn't support that idea.The problem with that is that it supports the idea that math nerds shouldn't expect to enjoy TTRPGs.
Exactly. If mainstream acceptance wasn't the goal then what was?
Well, and movie special effects got cheap enough to enable the Lord of the Rings movies and the MCU.Or is it something that's just happened as nerds have grown up and started earning and spending money on things they like and the market responded to that?
Because no computer game is going to have all the depth and breadth a human can imagine in an RPG space, and the math nerds deserve to find their fun in that arena too, especially since the hobby "started" with a significant math aspect to it. Why should they have to move to computer games to play have the ROG experience they enjoy?No, it doesn't support that idea.
It supports the idea that TTRPGs aren't the right place for complex math-centric rules design.
And frankly they never have been - as I said earlier, the actual math and game design in the earlier, more complex and math-centric games wasn't high quality.
There's nothing preventing a "math nerd" from enjoying TTRPGs. Nothing at all. But if you what you want is complicated math, why TTRPGs? Why? Serious question. Why do you think it fits there?
And let's note - the obverse does actually cause a problem. Making a game reliant on complex or constant math does limit the audience, because it means a lot of players literally won't be able to understand what's going on, and/or will make constant errors, and/or will constantly be having to think about math, not the actual immersive scenario.