D&D Releases Playtest for Updated Artificer

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Wizards of the Coast has dropped a new Unearthed Arcana Playtest for the Artificer, bringing the often neglected 13th Dungeons & Dragons 5E class into alignment with the 2024 rules update. The playtest was released via D&D Beyond today, with feedback launching on December 24th.

The Artificer gains several new abilities, many of which are designed with an eye to making the class more versatile. For instance, players can now craft low-cost items quickly with a revamped Magical Tinkering ability, while Infuse Item ha been changed to Replicate Magic Item and allows players to replicate magic items of certain rarities and item type. Players can also use the Magic Item Tinker ability to convert a Replicated magic item into a spell slot. The capstone Soul of Artifice ability has also received a buff, with the Artificer no needing a Reaction in order to utilize its ability to skip death saving throws and restoring more health as well.

The subclasses were also updated. For example, the Alchemist's Experimental Elixir producing more elixirs and Chemical Mastery getting a big boost with extra damage, resistance, and the ability to cast Tasha's Bubbling Cauldron. The Armorer has a new Dreadnought option and Armor Modifications was replaced with a new ability called Armor Replication. The Artillerist's Eldritch Cannon can switch between various options instead of being set to one option and the Explosive Cannon ability does more damage and only requires a Reaction to use. Finally, the Battle Smith has received minor adjustments to its Steel Defender construct.

Compared to many other class updates in the 2024 Player's Handbook, the Artificer's changes are much less drastic. There are some obvious updates that bring the class in line with the design updates to other classes, but it didn't receive a major rework like several other classes.
 

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Christian Hoffer

Christian Hoffer


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Which makes sense in the "wide but low magic" context of the Eberron setting but perhaps not in a more generic D&D-wide context.
The wide magic but low magic of Eberron was mostly covered by magewrights and the Dragonmarked houses. The artificer in 3e, however, may have been the only class in 3e with 6th level spells that was ranked as a Tier 1 class because of how powerful its crafting could be.
 

The wide magic but low magic of Eberron was mostly covered by magewrights and the Dragonmarked houses. The artificer in 3e, however, may have been the only class with 6th level spells that was ranked as a Tier 1 class because of how powerful its crafting could be.
Yep. The only real other candidate in the 3.X engine would be the PF summoner, but that had 9th level spells, just in 6th level slots.
 

Changing a Cantrip per day is good.
Being able to put 3rd Level Spells in the Spell-Storing Item is great!
Getting 20hp from Soul of Artifice is great!

Everything else is either pretty much the same (Flash of Genius) or much, MUCH worse (Magic Item Adept and Magic Item Savant).

The new Magical Tinkering is a miss for me. I can already carry around all those mundane items for relatively cheap. Having Prestidigitation-lite was much more appealing.

Tool Expertise was much better than getting one additional spell slot per day, especially at the cost of a magic item! The fact that Rare items only give you a 2nd Level Slot is pure laughable!
Can't you just recreate that item easily afterwards?
 

Can't you just recreate that item easily afterwards?
You can recreate it at the end of a long rest.

It's not terrible, but it's more of a "break glass in case of emergency" feature than something that will actually impact your normal gameplay loop.
 

I feel like it's competing with Ranger for lowest tier from 1-10, but man, getting 10 free BA castings of a 3rd level spell with Spell Storing Item at 11th can be pretty nuts
Its the opposite

Ranger is the strongest class from level 1-10 now.

Artificer is bottom 3 unless you abuse enspelled items. Spell storing item for 11+. Broken item abusing Artificer is top 5 in ~level 6-15.
 


Its the opposite

Ranger is the strongest class from level 1-10 now.

Artificer is bottom 3 unless you abuse enspelled items. Spell storing item for 11+. Broken item abusing Artificer is top 5 in ~level 6-15.
The thread about best and worst 1-10 classes you're participating in has a pretty wide gamut of opinions.
 

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