D&D Releases Playtest for Updated Artificer

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Wizards of the Coast has dropped a new Unearthed Arcana Playtest for the Artificer, bringing the often neglected 13th Dungeons & Dragons 5E class into alignment with the 2024 rules update. The playtest was released via D&D Beyond today, with feedback launching on December 24th.

The Artificer gains several new abilities, many of which are designed with an eye to making the class more versatile. For instance, players can now craft low-cost items quickly with a revamped Magical Tinkering ability, while Infuse Item ha been changed to Replicate Magic Item and allows players to replicate magic items of certain rarities and item type. Players can also use the Magic Item Tinker ability to convert a Replicated magic item into a spell slot. The capstone Soul of Artifice ability has also received a buff, with the Artificer no needing a Reaction in order to utilize its ability to skip death saving throws and restoring more health as well.

The subclasses were also updated. For example, the Alchemist's Experimental Elixir producing more elixirs and Chemical Mastery getting a big boost with extra damage, resistance, and the ability to cast Tasha's Bubbling Cauldron. The Armorer has a new Dreadnought option and Armor Modifications was replaced with a new ability called Armor Replication. The Artillerist's Eldritch Cannon can switch between various options instead of being set to one option and the Explosive Cannon ability does more damage and only requires a Reaction to use. Finally, the Battle Smith has received minor adjustments to its Steel Defender construct.

Compared to many other class updates in the 2024 Player's Handbook, the Artificer's changes are much less drastic. There are some obvious updates that bring the class in line with the design updates to other classes, but it didn't receive a major rework like several other classes.
 

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Christian Hoffer

Christian Hoffer


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Eberron doesn't need a physical book update. But a digital game-options book? I'd drop $19.99 on a digital-only book with Eberron races, Dragonmarks, and the Artificer. Or even $29.99 if they add even more options.

Also, a Forgotten Realms Player Book next fall is perfect for the missing Cleric Domains (lots of Gods), Wizard Schools (Red Wizards need their other 4 schools), and SWAG classes (Purple Dragon "Banneret") to be updated.
 

My spelljammer game has had 3 different artificers and none of them have felt weak or busted. The artillery was petty strong thanks to having a high dex and a strong magic longbow but it was mitigated by a low constitution.

My 'meh' reaction to this is more for thematic reasons.
 

At first glance I really like this update. Lots of little buffs as well as simplifying things.

The Homunculus is a pretty big buff. Doesn't take an infusion/magic item creation and doesn't require Bonus Action to attack.

The only thing of course that has been talked about is the same problem 2024 has with magic item crafting only more.

The first thing that comes to mind is enspelling Shield into items to give everyone 6 rounds of +5AC (only using after getting hit so that will count for a lot of rounds).
 

At first glance I really like this update. Lots of little buffs as well as simplifying things.

The Homunculus is a pretty big buff. Doesn't take an infusion/magic item creation and doesn't require Bonus Action to attack.

The only thing of course that has been talked about is the same problem 2024 has with magic item crafting only more.

The first thing that comes to mind is enspelling Shield into items to give everyone 6 rounds of +5AC (only using after getting hit so that will count for a lot of rounds).
It's an action to activate so no enspelling shield or counterspell
 




My favorite spell to put on Spell Storing Item is Vortex Warp. It's fun to teleport things around the battlefield. Getting 3rd level options is nice though.
 


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