CreamCloud0
Hero
Anyway, how do people feel about this optional rule from the new DMG?
Defeated, Not Dead
If you and your players agree to avoid character death in your game, you might consider an alternative: a character who would otherwise die is instead "defeated." The following rules apply to a defeated character.
Comatose. The character has 1 Hit Point and the Unconscious condition. The character can regain Hit Points as normal, but the character remains Unconscious until they are targeted by a Greater Restoration spell or experience a sudden awakening (see below).
Sudden Awakening. After finishing a Long Rest, the character makes a DC 20 Constitution saving throw. On a successful save, the Unconscious condition ends on the character. On a failed save, the condition persists.
personally i like it, my only changes would to also be able to awaken them with an apropriate medicine check/healers kit use(CON mod times per long rest maybe?) and having the sudden awakening automatically happen after a long rest rather than needing to roll for it.Maybe it was discussed before... It has been a long thread...
I think it would work fine in some situations, but there seems to be no advice how to deal with situations where the defeated character would logically surely die. Like a while ago in my game the PCs faced a hungry giant tyrant bird (basically a tyrannosaurus) that grappled one character and was munching him. The other characters managed to kill the bird and save they dying chew toy, but if they could have not, and would have had to flee, it would seem extremely contrived for that character to survive regardless of whether the normal rules for death saves were in place or not.
Intelligent foes might capture defeated characters alive (and would do so under the normal rules as well, as stabilising is trivial,) but many foes in D&D are various sort of ravenous beasts and monsters that would logically just kill and possibly eat the downed characters if given an opportunity to do so.
but yes, your characters are never in danger of being outright killed but it's still very possible for them to be defeated and defeat means setbacks.
plus if the players don't want death on the table then i feel like they'll be receptive to some minor sprinking of contrived coincidence to achieve that end, they might've been being munched on by a tyrant bird but the party can come back to find their unconcious body chewed up and spat out but ultimately alive, beasts will fight the intruders but leave once the party has been downed and the threat seemingly taken care of, and so on and so forth.
tangentially, how do you do nested quote-in-quotes.