Swarmkeeper
Hero
From our "Campaign-Guidelines" channel in our campaign Discord:
Being a Wildemount campaign, we have also adopted an additional rule around death (#2 below).
If a character should die, the player can decide what happens next to the PC:
1. If suitable magic is available, be revived/raised/resurrected/reincarnated
2. Come back as a "Hollow One", which is not a race/species but rather a supernatural gift which grants special abilities (including making it harder to die since on a Death Saving Throw of 16+, the PC gains a hit point) - interestingly Hollow Ones, having no soul, can only be brought back to life by Revivify or, I suppose, a Wish.
3. Die permanently and roll up a new character at the same level as the dead one
- DMs will run the game as a living world: some areas and situations will be more dangerous than others and will be telegraphed accordingly
- DMs are fans of the PCs but we will run enemies true – keeping in mind that enemies often have motivations other than “fight to the death” – and, that said, death is a real possible outcome for PCs
- Retreat is usually an option – if the party wishes to retreat from a situation, we’ll shift from combat rules to chase rules and the enemy will react according to their nature and motivations
Being a Wildemount campaign, we have also adopted an additional rule around death (#2 below).
If a character should die, the player can decide what happens next to the PC:
1. If suitable magic is available, be revived/raised/resurrected/reincarnated
2. Come back as a "Hollow One", which is not a race/species but rather a supernatural gift which grants special abilities (including making it harder to die since on a Death Saving Throw of 16+, the PC gains a hit point) - interestingly Hollow Ones, having no soul, can only be brought back to life by Revivify or, I suppose, a Wish.
3. Die permanently and roll up a new character at the same level as the dead one