What TTRPG Is Perfect and Complete In One Volume?

I'm not sure I know of a single game I've played in the last 40 years that'd pass that test, mostly because traps are so very simple most of the time. I mean, I'm not sure I'd describe OD&D monsters that way, and they were dirt simple compared to opponents in virtually anything else I've run.
Right, but many games are complete enough to not need more. The question was if a game can be complete without a robust bestiary.
 

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I've lost the thread. Let's start again.

What part of my previous statement did you think meant no game qualified?

Well, I won't say no game because as I've mentioned I mostly stay away what I considered the light end of the hobby (why I mentioned OD&D which may be one of the very few I've ever run at that end) but it was the "monster no harder to put together than trap"; I don't think I've run a single game where the monsters were no more complex than a typical trap. Which doesn't say you can't put together particularly baroque traps, but even some slightly convoluted ones I've occasionally used haven't been in the weight class of typical monsters in any game I've actually run.

Does that make more sense?
 

Well, I won't say no game because as I've mentioned I mostly stay away what I considered the light end of the hobby (why I mentioned OD&D which may be one of the very few I've ever run at that end) but it was the "monster no harder to put together than trap"; I don't think I've run a single game where the monsters were no more complex than a typical trap. Which doesn't say you can't put together particularly baroque traps, but even some slightly convoluted ones I've occasionally used haven't been in the weight class of typical monsters in any game I've actually run.

Does that make more sense?
Yeah. I see.

I meant in context, though. That is, te monster section gives you the same completeness of information on creating monsters as does the trap chapter on creating traps. I did not necessarily mean those things were of equal complexity or difficulty.
 

Yeah. I see.

I meant in context, though. That is, te monster section gives you the same completeness of information on creating monsters as does the trap chapter on creating traps. I did not necessarily mean those things were of equal complexity or difficulty.

Ah, I'd misunderstood then, and its no wonder the conversation was making no sense to either of us.
 


I’ll point out that Human Occupied Landfill has never had a single supplement, bestiary, second edition, sourcebook, adventure path, etc.

That’s not due to lack of popularity. It’s because the original book was complete. A gleaming, polished, mathematically-perfect, adamantine sphere of RPGing Nirvana.

At least, that’s what I was taught at Church n’ Munch.
 


I’ll point out that Human Occupied Landfill has never had a single supplement, bestiary, second edition, sourcebook, adventure path, etc.

That’s not due to lack of popularity. It’s because the original book was complete. A gleaming, polished, mathematically-perfect, adamantine sphere of RPGing Nirvana.

At least, that’s what I was taught at Church n’ Munch.
Buttery Wholesomeness


https://www.amazon.co.uk/Buttery-Wholesomeness-Todd-Shaughnessey/dp/0966476522

EDIT: I played Hol once, I was the Rorschach guy. I saved the Silver Surfer guy from a crashing spaceship by shooting him with my grappling hook gun and dragging him to 'safety'. I'd love to read a copy one day
 
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