Mainstream News Discovers D&D's Species Terminology Change

orcs dnd.jpg


Several mainstream news sites have discovered that Dungeons & Dragons now refers to a character's species instead of race. The New York Times ended 2024 with a profile on Dungeons & Dragons, with a specific focus on the 2024 Player's Handbook's changes on character creation, the in-game terminology change from race to species, and the removal of Ability Score Increases tied to a character's species. The article included quotes by Robert J. Kuntz and John Stavropoulos and also referenced Elon Musk's outrage over Jason Tondro's forward in The Making of Original Dungeons & Dragons.

The piece sparked additional commentary on a variety of sites, including Fox News and The Telegraph, most of which focused on how the changes were "woke." Around the same time, Wargamer.com published a more nuanced piece about the presentation of orcs in the 2024 Player's Handbook, although its headline noted that the changes were "doomed" because players would inevitably replace the orc's traditional role as aggressor against civilization with some other monstrous group whose motivations and sentience would need to be ignored in order for adventurers to properly bash their heads in.

[Update--the Guardian has joined in also, now.]

Generally speaking, the mainstream news pieces failed to address the non-"culture war" reasons for many of these changes - namely that Dungeons & Dragons has gradually evolved from a game that promoted a specific traditional fantasy story to a more generalized system meant to capture any kind of fantasy story. Although some campaign settings and stories certainly have and still do lean into traditional fantasy roles, the kinds that work well with Ability Score Increases tied to a character's species/race, many other D&D campaigns lean away from these aspects or ignore them entirely. From a pragmatic standpoint, uncoupling Ability Score Increases from species not only removes the problematic bioessentialism from the game, it also makes the game more marketable to a wider variety of players.

Of course, the timing of many of these pieces is a bit odd, given that the 2024 Player's Handbook came out months ago and Wizards of the Coast announced plans to make these changes back in 2022. It's likely that mainstream news is slow to pick up on these types of stories. However, it's a bit surprising that some intrepid reporter didn't discover these changes for four months given the increased pervasiveness of Dungeons & Dragons in mainstream culture.

We'll add that EN World has covered the D&D species/race terminology changes as they developed and looks forward to covering new developments and news about Dungeons & Dragons in 2025 and beyond.
 

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Christian Hoffer

Christian Hoffer

I’m old enough to remember when society generally got outraged about actual social ills like war, crime, and poverty rather than game rules. Nobody got up in arms when they retired the wheelbarrow token in Monopoly! I feel like everyone just wants to be mad about everything all the time anymore.
I mean, that’s the goal of wedge issues. Get the public fighting each other over unimportant things so they don’t organize and use their collective power against the ruling class regarding actual important issues.
 

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2nd the notion of slow news day. Of course, the time when the New York Times was on top of things is mostly in the past. Blood, Breed, Race, Ancestry, Species. Wonder when we will run out of synonyms that basically mean different type of critter? And Orcs as the bad guy was basically doomed once 1/2 Orcs became a PC thing. Most fantasy type villages and towns would fill a 'bad guy' full of holes on sight. So Orcs had to be de-bad guyed some what. This latest iteration is getting close to the end game for Orcs. Now they are just another boring good guy like the other standard PC critters. Paizo has turned Goblins and several others into PC races/ancestries/species. And it seems that many variations of Dragon born/blood/spirit are now part of various character builds. Kind of how Orcs began the trek to not being bad guys. How long before you can't fight dragons because they have societies/mates/kids etc.?
 

The Telegraph article is hysterical. They clearly aren't sure what a TTRPG is and talk about players being able to "close the game" lol absolute morons talking about something they are completely and totally ignorant of. Incredible that they don't have any writers or editors who have played D&D or any TTRPG or even know what they are, when I know like six journalists who play just off the top of my head.
 

From the Wargamer article:



This is why I'm curious to see how they adapt Keep on the Borderlands for the new starter set adventure. On the face of it, Keep is entirely antithetical to modern dnd aesthetics regarding humanoid creatures like Orcs. While it may have been foundational for 1981 dnd, it seems like a really poor choice for an introduction to 2024 dnd.
Honestly, I expect little resemblance to the original. Very curious to find out though. Should be quite the thread.
 


The Telegraph article is hysterical. They clearly aren't sure what a TTRPG is and talk about players being able to "close the game" lol absolute morons talking about something they are completely and totally ignorant of. Incredible that they don't have any writers or editors who have played D&D or any TTRPG or even know what they are, when I know like six journalists who play just off the top of my head.
You were able to read it? It wants me to pay them money or sign up for an account, neither of which I have any intention of doing.
 

This is why I'm curious to see how they adapt Keep on the Borderlands for the new starter set adventure. On the face of it, Keep is entirely antithetical to modern dnd aesthetics regarding humanoid creatures like Orcs. While it may have been foundational for 1981 dnd, it seems like a really poor choice for an introduction to 2024 dnd.
Much like the classic adventures in Quests from the Infinite Staircase, updating Keep to modern D&D's style may be part of the point of choosing it.
 


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