D&D (2024) Here's The Full List of Changes in the D&D 2024 Player's Handbook

The changes include classes, backgrounds, species, spells, stat blocks, feats, equipment, rules, and new terminology.

dnd-new-players-handbook-2024-may-14.png.webp

WotC has provided a full list of changes between the 2014 and 2024 versions of Dungeons & Dragons' Player's Handbook.

The changes include classes, backgrounds, species, spells, stat blocks, feats, equipment, rules, and new terminology.
Also included is a list of things from 2014 which are still usable in 2024, which includes 7 subclasses, 2 species, and 3 feats.

There's a separate list which details the changes to the D&D Beyond platform.
 

log in or register to remove this ad


log in or register to remove this ad

Micah Sweet

Level Up & OSR Enthusiast
Sure, that was why libraries and free rules/SRD were also listed as options
The whole reason I was looking at the changelog was to see the 5.5 version of a specific spell (witch bolt) which I happen to like and is improved in 5.5 (the only such change I definitely wanted to port over). Someone found it for me a while back but I lost it in the threads. It's not in the Basic Rules, and I'm not paying for the 5.5 PH.
 


Morrus

Well, that was fun
Staff member
The whole reason I was looking at the changelog was to see the 5.5 version of a specific spell (witch bolt) which I happen to like and is improved in 5.5 (the only such change I definitely wanted to port over). Someone found it for me a while back but I lost it in the threads. It's not in the Basic Rules, and I'm not paying for the 5.5 PH.
Please stay on topic and let people talk about the article. We don’t want it to be completely derailed into a discussion of your book buying habits. This thread clearly isn’t relevant to you, so let’s leave it to people to whom it is relevant, eh?
 

Remathilis

Legend
And here I keep seeing people talk about how new art and layout are worth buying these books for on their own. And I think about how A5e's rules are available free online.
You didn't watch WotC's videos on the nature of the changes.
You didn't read the articles on D&D Beyond.
You didn't engage with the content people who were given review copies made.
You aren't buying the book.
And you think you're entitled to a full breakdown of every change in the new PHB?

Well, good news. 9/17 the free rules go live (a preview is available now) and next February the SRD goes live. You can sit and wait for it.
 

Echohawk

Shirokinukatsukami fan
Oddly enough, Spelljammer is one of the few settings that didn't get a big, chapter-heading work of art featuring famous NPCs from that setting.
Does Spelljammer really have any famous NPCs though? I can think of Teldin Moore from the 2e novels and the gang from the comics (none of whom I can name offhand), so I guess it has some NPCs. But famous? Not so much.
 



the Jester

Legend
Oddly enough, Spelljammer is one of the few settings that didn't get a big, chapter-heading work of art featuring famous NPCs from that setting.

Planescape didn't as well, but that's more than made up for by all the mentions of Sigil and the Lady of Pain in the text. Apparently, according the the new PHB, Common started out as the common tongue of Sigil and spread throughout the multiverse from there. Which is actually a reasonable theory, given that it always has been spoken everywhere. I guess the addition of the typical Planescape slang was a later or at least parallel development (like Cockney slang in London while English spread across the world). Beyond that, that gives me hope that we'll be seeing a follow-up to the Planescape slipcase set relatively soon (2026 or so since we know next year's schedule), probably in a Manual of the Planes type book.
For an edition that seems to be intent on removing much of the lore and flavor from things, and stripping any culture from monsters, this seems like an awkward, backwards, counter-to-their-overall-design-philosophy choice.

If the point of removing all the established lore about e.g. goblinoids from the books is to enable customization at each DM's table, it seems like forcing Sigil into the backstory of Common is a step in the opposite direction. What about games with no Sigil, or where "Common" might be a different language depending on where you are?
 

Remathilis

Legend
For an edition that seems to be intent on removing much of the lore and flavor from things, and stripping any culture from monsters, this seems like an awkward, backwards, counter-to-their-overall-design-philosophy choice.

If the point of removing all the established lore about e.g. goblinoids from the books is to enable customization at each DM's table, it seems like forcing Sigil into the backstory of Common is a step in the opposite direction. What about games with no Sigil, or where "Common" might be a different language depending on where you are?
They used the Sigil as Common to explain why the language is the same across all D&D worlds. If your world has no access to Sigil, then the common tongue would not be understandable by visitors from Krynn or Toril.
 

Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top