What's your VTT of choice?

What’s your VTT of choice?

  • Roll20

    Votes: 44 22.1%
  • Fantasy Grounds

    Votes: 33 16.6%
  • Foundry

    Votes: 77 38.7%
  • D&D Beyond Maps

    Votes: 3 1.5%
  • Owlbear Rodeo

    Votes: 26 13.1%
  • Other

    Votes: 16 8.0%

Miro: perfect for narrativist games with playbooks where you don't need lots of math done or grids. Easy to build out sketches, relationship charts, and a spatial play area.
 

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Foundry for me!
It has the best quality-for-effort ratio that I've found, and you can get into the complexities slowly as you're comfortable, piece by piece as needed, via modules n macros. In the past (early 2020s) I'd found Roll20 too limited for the effort it required (and I had some bad experiences with their support/customer service), and I bounced off Fantasy Grounds (pre-unity) because I couldn't grok it quickly enough.

If you want something light n' easy, Owlbear Rodeo fits that bill.
 

I personally use Foundry, I fond it incredibly powerful and versatile, but I'd like to spotlight 2 others:

1. Owlbear Rodeo for the gteat mobile support and being able to run on old PCs. With that, exstensible to a surprising amount.

2. DMHUB- an amazing VTT, not only free but feature rich and you can literally build your maps in it and expand them as needed. Very moddable and generous- only limited by how much you can upload each month, not in total (at least last I checked).
 



I've been running my online games on Foundry over the past 3 years now and for reasons already mentioned (pricing, modules, vast array of tools that may be used but don't have to in order to get a good experience) there is no real need for alternatives on my end.

The Foundry community is quite good in providing and updating system modules for games that don't have official support, and the learning curve for Foundry is less steep than it is usually made out to be in my opinion.

I do know Fantasy Grounds from an earlier foray into the VTT world and Roll20 from a player perspective and they both work for me, too, but do prefer Foundry to both.
 

Has anyone done a recent list of VTTs with what kind of features they have? I'm personally looking for something with a grid, ruler, and the ability for players to resize and swap their tokens on the fly. I don't even really want dice (the game I'm planning on using is off-standard anyway it will only get in the way), or a chat program, or integrated character sheets, but it's hard to find stuff that isn't basically a free-form art room or fully integrated.
 

Has anyone done a recent list of VTTs with what kind of features they have? I'm personally looking for something with a grid, ruler, and the ability for players to resize and swap their tokens on the fly. I don't even really want dice (the game I'm planning on using is off-standard anyway it will only get in the way), or a chat program, or integrated character sheets, but it's hard to find stuff that isn't basically a free-form art room or fully integrated.
Sounds like Owlbear Rodeo.
 



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