Dragonbane general thread

Nice. That sounds fantastic. Thank you.

Any idea how closely the created monsters match the official stuff?
The example monster (and the stats level and effects) closely match something you'd find in the bestiary or core rules. Feels designed to create monsters that fit the power curve of the game.
 

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Interesting. Why 4th?
roughly the same starting HP as a 4th level B/X character, DB average is 12-13 and 4th level BX PC will average from 10-18 depending on class and luck of the roll (of course it can be as low as 4 and as high as 16 in B/X).Mages spells are close to a 5th level Magic user as well, with a MU having 5 spell slots an a DB mage having 3 spells and three tricks.
 

roughly the same starting HP as a 4th level B/X character, DB average is 12-13 and 4th level BX PC will average from 10-18 depending on class and luck of the roll (of course it can be as low as 4 and as high as 16 in B/X).Mages spells are close to a 5th level Magic user as well, with a MU having 5 spell slots an a DB mage having 3 spells and three tricks.
Yeah, that makes sense.
 



To me, the attraction is that it's really simple. The rulebook is only 112 pages, and I don't feel like I need tons more.
Exactly. Almost everything you’d need or want for a game is there. Skill based is great like that.

Boons and banes covers what other systems would need dozens of pages to cover.

All the meaty travel and exploration is there, done simply and well. Non-combat skills actually matter. Like hit points? You’ll want a decent Bushcraft.

Not being able to sleep in the dungeon is hard coded in. Risking being followed when you leave the dungeon is part of the game. Giving the NPCs and monsters a chance to move around, get setup, or flee.

There’s one or two things I’d do different, but I absolutely love the system. Hits every note almost exactly where I like it.

I’d prefer a resistance table for opposed rolls, like older Call of Cthulhu and BRP games. Failing that a blackjack style opposed roll system.

The only thing I think is properly missing from a perfect-in-one game is even loose monster creation guidelines and something like a clocks system for more involved tasks. Though you could probably do that with a single roll and boons/banes for help and circumstances. It just takes a stretch or a shift.

Sorry to gush. But it’s like someone took my favorite parts of some of my favorites games and made a single seamless game from the parts.

ETA: If you're going to dive in on Dragonbane, spend the extra $10 and get the boxed set. The sandbox module is fantastic. The solo stuff is great for quick referee prep. And the cards are incredibly useful.
 
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To me that renders it almost toothless.
Someone elsewhere made another proposal that I may use, assuming that I don't remove Resurrection entirely. They proposed a permanent loss of 2 Willpower points. This is equivalent to the WP amount gained by the Focused Heroic Ability. So players can choose to regain those points through the Heroic Ability but it also will constantly put them behind Heroic Abilities should they choose to use it too often.
 


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