ezo
Hero
A lot depends on the scope of the project and its purpose. I recall when you were doing B&B and sort of disappointed that it didn't turn into the 5E D&D primer direction it seemed to be taking at one point.How far can you strip 5e down to core mechanics and still have a game that looks and feels like D&D, and could still be relatively compatible?
At its core, you need very little IMO, but that is because for myself I don't need much to have a game that still "feels like D&D" to me because I find the "feel" part comes more from how I play, not exactly the mechanics I get to play with.
So, with you already having B&B, what is the point of this now? What are you hoping or trying to accomplish?