QuentinGeorge
Legend
Ok, put the sentence "Greyhawk is a D&D setting" in the DMG and open it up on DMsGuild.Nah. One or the other. Choose.
Ok, put the sentence "Greyhawk is a D&D setting" in the DMG and open it up on DMsGuild.Nah. One or the other. Choose.
I think you'd be replicating Forge of Foes, which has all of that and more. I can't recommend it enough.My plan is:
- make some quick creation rules that is basically a functional table. Monsters using the quick rules will function per CR, but will not have interesting features and can't deviate from the table much.
- Role modification templates. A few simple templates to modify a quick monster and give it a bit more character
- Fully creation rules, that with the quick rules and then how to modify the monster for significant differences in AC, HP, attack, DPR, saves, and features
I am aware (I have it); however, it is out of date with the new monster math. I asked Mike if they plan to update FoF with the new math and he said no. So I am going to give it a go once I get the MM. Since I will need to revise it, I am also going to compare and contrast with other 5e monster builders (5e14, A5e, & TotV) and see if I can improve or streamline the guidelines.I think you'd be replicating Forge of Foes, which has all of that and more. I can't recommend it enough.
That is what a I plan to update (and more too) with new numbers that correspond to the new math.All these things will matter so much more than perfect encounter math. I am not saying we don't need anything, but as long as there is a solid core to the math (like a nice stats by CR table from Forge of Foes), we can figure the rest out.
All I really want is a table with those numbers.
Prefect! I'd love to see it!I am aware (I have it); however, it is out of date with the new monster math. I asked Mike if they plan to update FoF with the new math and he said no. So I am going to give it a go once I get the MM. Since I will need to revise it, I am also going to compare and contrast with other 5e monster builders (5e14, A5e, & TotV) and see if I can improve or streamline the guidelines.
That is what a I plan to update (and more too) with new numbers that correspond to the new math.
FYI, I have done a quick overview of LevelUp (A5e), Forge of Foes (FoF), and Tales of the Valiant (TotV). Based on the previewed Empyrean stat block it seems like TotV is most similar (by the numbers) to the new 2024 monsters. However, all of them are underpowered at this high CR compared to the new 2024 monsters.Prefect! I'd love to see it!
yeah, as I wrote, matter of preference
Still do not see either as more central to core DM tools / guidance than what we got instead, but I am sure people can disagree on that as well![]()
FYI, I have done a quick overview of LevelUp (A5e), Forge of Foes (FoF), and Tales of the Valiant (TotV). Based on the previewed Empyrean stat block it seems like TotV is most similar (by the numbers) to the new 2024 monsters. However, all of them are underpowered at this high CR compared to the new 2024 monsters.
I plan to mix and match all three (take the parts I like the best from each) and draft the guide in a week or two (work and life preventing me from starting sooner) and have it ready to review against the new MM when it comes out. Hopefully it will just be some tweaking from there.
I have heard that too and I don't think that is an issue that needed to be solved. Most people think low levels are the most deadly, seems like a mistake to me.I'm a little confused on what I've heard around TotV monsters. Mainly that the monsters at lower CR's were made to hit harder. Was this a problem that needed solving?
Yes, probably the most robust rules of the three (A5e, FoF, TotV), but I am just starting my comparative analysis.Also does TotV have monster creation rules?
Are you talking about monster creation or just monsters?Also...also...which, if any of these books would you recommend grabbing as a supplement and/or gap filler until the MM comes out?
no idea if this is true in the first place, but if it is then maybe because ToV characters are a bit stronger starting out than 2014 onesI'm a little confused on what I've heard around TotV monsters. Mainly that the monsters at lower CR's were made to hit harder.
as I said, I was sure someone could / would disagreeI would say there's a pretty strong argument that having an actual campaign setting in the core books makes it a more complete game than having rules to create monsters...