D&D Monster Manual (2025)

D&D (2024) D&D Monster Manual (2025)

Well I am will to give it try. I have refined my goal a bit:
  1. Quick creation rules: 1-2 pages
  2. Complex creations rules: less than 10 pages
We will see if I can do it in about a month.
Is your plan to create a set of "this looks close enough" like the 2014 rules or an actual system when you can reverse engineer most or all the monsters in the MM? The former should be easier to do, Gods help you if you're reverse engineering the MM!
 

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Bastions is the only portion of the new DMG that I have any interest in. I just don't need any of the other sections. Fortunately, I've looked at the 5.5e DMG and it looks like Bastions are either unchanged or virtually unchanged from the playtest version, so I'm going to use my playtest information since I won't pay the DMG price just for one small section of it.
Just the better organization was worth the cost for me (and the art too - I always buy good art). I am interested and going through greyhawk as I not really a settings guy in the past, but interested in the OG setting. I will also look at the bastion system and see how I can tweak it.
 



Is your plan to create a set of "this looks close enough" like the 2014 rules or an actual system when you can reverse engineer most or all the monsters in the MM? The former should be easier to do, Gods help you if you're reverse engineering the MM!
My plan is:
  1. make some quick creation rules that is basically a functional table. Monsters using the quick rules will function per CR, but will not have interesting features and can't deviate from the table much.
  2. Role modification templates. A few simple templates to modify a quick monster and give it a bit more character
  3. Fully creation rules, that with the quick rules and then how to modify the monster for significant differences in AC, HP, attack, DPR, saves, and features
 
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My plan is:
  1. make some quick creation rules that is basically functional table. Monsters using the quick rules will function per CR, but will not have interesting features and can deviate from the table much.
  2. Role modification templates. A few simple templates to modify a quick monster and give it a bit more character
  3. Fully creation rules, thart with the quick rules and then how to modify the monster for significant differences in AC, HP, attack, DPR, saves, and features
Is that supposed to be can't?
 



My plan is:
  1. make some quick creation rules that is basically a functional table. Monsters using the quick rules will function per CR, but will not have interesting features and can't deviate from the table much.
  2. Role modification templates. A few simple templates to modify a quick monster and give it a bit more character
  3. Fully creation rules, that with the quick rules and then how to modify the monster for significant differences in AC, HP, attack, DPR, saves, and features
Sounds like a good plan. I think as long as people realize that using those rules won't recreate everything in the Monster Manual verbatim, it will be useful.
 


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