UngeheuerLich
Legend
No, only one die. If it turns up 5 or 6, A is recharged. If it turns up 4 or 5, C is rechargedMy apologies. When you said: "...as they were never used to their full potential:"
I took that to mean you thought your example was using them closer to their full potential and therefore better.
Yes, that is how it worked in my design as well. The issue with the DMs that tried it was having multiple choices for what that roll does and having to do it every round. I'm not saying I really get it, but that was the feedback. It is not like I removed it from those monsters, so I haven't put to much stock in it, but just thought it was good to know others experience.
So you are saying roll 2 dice is that correct? If so, I stand corrected. I never entertained rolling two dice (and that is not what it was in 4e either). I had one die, one roll, like:
1-2: recharge A
3-4: recharge B
5-6: recharge C
or, if I wanted to change the probabilities:
1-3: recharge A
4-5: recharge B
6: recharge C
I am not really seeing the benefit of rolling two dice. Can you explain your thought on that?