overgeeked
Open-World Sandbox
Agreed.And I'll add one addendum: in something like Shadowdark I would let them find the trap automatically if they choose to tap. No roll required, but I would then roll for random encounters.
But in Dragonbane they need skill rolls in order to get Dragons/Demons in order to improve. So ideally the decision to tap would result in automatically finding the trap, but I would still call for a roll and then improvise some sort of "success with complication" on a failed roll. And maybe that complication is a roll on the random encounter table? I'm not sure, exactly, but that's the sort of thing I want to achieve.
Not really, no.I think you are misunderstanding 'telegraph'.
To me, as I said, the reason is "you're in a dungeon."Kind of. I prefer to have a reason for tapping in this location, rather than "we tap in all locations".
Not in my experience. What's funny to one is an antagonistic, killer DM to another.P.S. And it's ok if telegraphs are totally missed! In my experience, the realization that "we should have realized this door was like that last one!" is also really fun/funny. The damage taken isn't just arbitrary resource attrition, the players recognize it as their own mistake, and they accept it.
You're in a dungeon is reason enough to be on the lookout for traps.I didn't quite follow this. Reason enough for what?
At this point the subtopic is already circular and taking over the thread so we should move this to any one of the existing threads on the topic.