Aldarc
Legend
For those who’ve at least read Dragonbane, what content do you think is missing, if any? I don’t mean rules per se, just general stuff. Like more spells, monsters, professions, kin, etc. I know there’s the Expert book in the offing.
I think that the amount of spells is fine for starting out, but I still want more spells and schools of magic.What about you? What’s high on your homebrew list?
When it comes to what I want or think is missing:
IMO, there should be more Heroic Abilities. Some of the existing HAs are a bit lackluster, and it would be nice to have additional ones that covered other skills, weapons, and situations. If home-brewing, I would focus on creating more HAs than Professions because you can more easily create new Professions around HAs. Some of the homebrewed HAs I have seen for homebrewed professions in some of the fan 3pp, including Dragonzine, seem a bit overly complex, verbose, and overengineered when compared to the other Professions and HAs in the core rules.
I am always down for snakefolk, though I will probably be homebrewing playable ones.For me, Dragonbane feels closer to sword & sorcery than anything. It’s clearly low magic compared to some other games and combined with the lethality, yeah. Sword & sorcery.
Which, to me, means snakes. Lots more snakes. Some of the first stuff I’ll be homebrewing will be giant snakes, snake-men, and snake cults.