Monster Manual Suggests Changes Are Coming to Some Playable Species

kobolds-dnd-1236873.webp


More non-humanoid playable species are coming to the new edition of Dungeons & Dragons. In videos released over the last two weeks to promote the 2025 Monster Manual, Wizards of the Coast has revealed they have reclassified several creatures that doubled as playable races in the previous version of 5th Edition as non-humanoid species. The goblin is now a fey creature, the kobold is now a dragon, and the kenku is now a monstrosity. It's likely that the hobgoblin and bugbear (both of which are goblinoid creatures in D&D) will also be reclassified in the Monster Manual. The 2024 adventure Vecna: Eve of Ruin reclassified the Warforged as a construct rather than as a humanoid, a change from the 2018 Eberron sourcebook. Lycanthropes are also reclassified as monstrosities in the 2025 Monster Manual, which could also have an impact on playable species.

There are 14 different creature types in D&D 5E, although it took D&D years to include non-humanoid creature types as an option. Centaurs (from Guildmaster's Guide to Ravnica) was the first non-humanoid creature type, followed by satyrs in Mythic Odysseys of Theros. Both of those books were Magic: The Gathering crossovers and classified those races as fey creatures. The Wild Beyond the Witchlight added Fairies and Haregon as playable fey creatures. Spelljammer added playable construct, monstrosities, and oozes via the Autognome, Thri-kreen, and Plasmoid. Mordenkainen Presents: Monsters of the Multiverse also changed the Changeling from Eberron into a fey creature.

D&D hasn't stated their plans for the goblin, kobold, kenku, and warforged playable species rules, but these classifications should be reflected if/when the D&D team updates those species for the 2024 rule set.

Creature classifications matter in 5E D&D because certain spells only impact humanoids. Hold Person, Charm Person, Dominate Person, Finger of Death's zombification effect, Reincarnate, Calm Emotion, Friends, Crown of Madness, Magic Jar, and Simulacrum are all spells that only impact humanoids, for instance. Some of these spells have equivalents that can be used on any creature type but often require a higher level spell slot to be used.

On the flip side, one immediate impact is that, once the 2025 Monster Manual comes out, a bard PC will no longer be able to Charm Person their way out of tense encounter with a goblin or a kobold. Mind manipulation is no longer in vogue (or mechanically possible) when interacting with the game's beloved trash dragons.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad


Aren't tieflings still humanoids in the 2024 PHB?
First errata of 2025:
  • Aasimar are now creature type: Celestial
  • Dragonborn are now creature type: Dragon
  • Dwarves are now creature type: Elemental
  • Elves are now creature type: Fey
  • Goliaths are now creature type: Giant
  • Tieflings are now creature type: Fiend
  • Gnomes are now creature type: Aberration (trust us)
 

First errata of 2025:
  • Aasimar are now creature type: Celestial
  • Dragonborn are now creature type: Dragon
  • Dwarves are now creature type: Elemental
  • Elves are now creature type: Fey
  • Goliaths are now creature type: Giant
  • Tieflings are now creature type: Fiend
  • Gnomes are now creature type: Aberration (trust us)
I mean, honestly, they should have.
 

Aren't tieflings still humanoids in the 2024 PHB?

Right, so first thing I asked in that two sentence post "Are you talking "has the literal type"?"

Yes, Tieflings are still Humanoid in terms of mechanics. But... if you wanted a playable fiend, they literally have everything else except the mechanical type "fiend".
 


Right, so first thing I asked in that two sentence post "Are you talking "has the literal type"?"

Yes, Tieflings are still Humanoid in terms of mechanics. But... if you wanted a playable fiend, they literally have everything else except the mechanical type "fiend".
Why don't they have the fiend type?
 

Dwarves in the World of Warcraft setting are descended from the Earthen (the Elemental Earth equivalent of the Azer). So, them having the Elemental type wouldn't be too far off IMO. ;)
The Earthen are literally stamped out of a machine. (You can visit one of them in the War Within expansion.) I'd probably call them constructs.
 
Last edited:

If they do an Eberron refresh, I could see them updating the creature types for the four species there:

Changeling - Fey (like MotM)
Warforged - Construct
Kalashtar - Aberration
Shifter - Monstrosity (and while they're at it, give them access to all the beast shift types instead of having to pick one at character creation)
 

The Earthen are literally stamped out of a machine. (You can visit one of them in the War Within expansion.) I'd probably call them constructs.
You say potato, I say potato . . .

Constructs, elementals, humanoids . . . story trumps arbitrary categories.

A lot of real world myths tell how the people were created out of clay or dirt and how the gods breathed life into them.
 

Related Articles

Remove ads

Remove ads

Top