Monster Manual Suggests Changes Are Coming to Some Playable Species

Several playable species have new creature classifications in the 2025 Monster Manual.
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More non-humanoid playable species are coming to the new edition of Dungeons & Dragons. In videos released over the last two weeks to promote the 2025 Monster Manual, Wizards of the Coast has revealed they have reclassified several creatures that doubled as playable races in the previous version of 5th Edition as non-humanoid species. The goblin is now a fey creature, the kobold is now a dragon, and the kenku is now a monstrosity. It's likely that the hobgoblin and bugbear (both of which are goblinoid creatures in D&D) will also be reclassified in the Monster Manual. The 2024 adventure Vecna: Eve of Ruin reclassified the Warforged as a construct rather than as a humanoid, a change from the 2018 Eberron sourcebook. Lycanthropes are also reclassified as monstrosities in the 2025 Monster Manual, which could also have an impact on playable species.

There are 14 different creature types in D&D 5E, although it took D&D years to include non-humanoid creature types as an option. Centaurs (from Guildmaster's Guide to Ravnica) was the first non-humanoid creature type, followed by satyrs in Mythic Odysseys of Theros. Both of those books were Magic: The Gathering crossovers and classified those races as fey creatures. The Wild Beyond the Witchlight added Fairies and Haregon as playable fey creatures. Spelljammer added playable construct, monstrosities, and oozes via the Autognome, Thri-kreen, and Plasmoid. Mordenkainen Presents: Monsters of the Multiverse also changed the Changeling from Eberron into a fey creature.

D&D hasn't stated their plans for the goblin, kobold, kenku, and warforged playable species rules, but these classifications should be reflected if/when the D&D team updates those species for the 2024 rule set.

Creature classifications matter in 5E D&D because certain spells only impact humanoids. Hold Person, Charm Person, Dominate Person, Finger of Death's zombification effect, Reincarnate, Calm Emotion, Friends, Crown of Madness, Magic Jar, and Simulacrum are all spells that only impact humanoids, for instance. Some of these spells have equivalents that can be used on any creature type but often require a higher level spell slot to be used.

On the flip side, one immediate impact is that, once the 2025 Monster Manual comes out, a bard PC will no longer be able to Charm Person their way out of tense encounter with a goblin or a kobold. Mind manipulation is no longer in vogue (or mechanically possible) when interacting with the game's beloved trash dragons.
 

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Christian Hoffer

Christian Hoffer


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You say potato, I say potato . . .

Constructs, elementals, humanoids . . . story trumps arbitrary categories.

A lot of real world myths tell how the people were created out of clay or dirt and how the gods breathed life into them.
Unless those categories have mechanical implications.
 

The Earthen are literally stamped out of a machine. (You can visit one of them in the War Within expansion.) I'd probably call them constructs.
Are you actually referring to the Mechagnomes in WoW? They're the WoW equivalent of the Autognomes in Spelljammer.


As for the Earthen, it's more like they were chiseled than stamped. ;)
 

First errata of 2025:
  • Aasimar are now creature type: Celestial
  • Dragonborn are now creature type: Dragon
  • Dwarves are now creature type: Elemental
  • Elves are now creature type: Fey
  • Goliaths are now creature type: Giant
  • Tieflings are now creature type: Fiend
  • Gnomes are now creature type: Aberration (trust us)
Wonder which of those categories would they consider "people"?
 



Are you actually referring to the Mechagnomes in WoW? They're the WoW equivalent of the Autognomes in Spelljammer.


As for the Earthen, it's more like they were chiseled than stamped. ;)
No.

The Earthen, as far back as vanilla, were known to be constructs. It was explained in more detail in the Wrath of the Lich King expansion (which explained the origin of the Curse of Flesh that turned some of them into the first dwarves, along with others who turned into troggs) and is a large part of the focus in The War Within. The questline to unlock Earthen as a playable race in WoW goes into a great detail and when you make your first Earthen, you wake up in the factory where you were created and have to decide what sort of Earthen you want to be.

As for the Earthen, it's more like they were chiseled than stamped. ;)

I suspect you haven't played for a while. ;)
 

No.

The Earthen, as far back as vanilla, were known to be constructs. It was explained in more detail in the Wrath of the Lich King expansion (which explained the origin of the Curse of Flesh that turned some of them into the first dwarves, along with others who turned into troggs) and is a large part of the focus in The War Within. The questline to unlock Earthen as a playable race in WoW goes into a great detail and when you make your first Earthen, you wake up in the factory where you were created and have to decide what sort of Earthen you want to be.



I suspect you haven't played for a while. ;)
No, I haven't played WoW MMORPG before. Back in 3e, I did show some interest when there was an attempt to make WoW into a pencil-and-paper RPG. First by WoTC and later by Blizzard Entertainment.
 

I have a feeling that most creatures that are designed for PCs to play will be humanoids. That may include PC versions of species where the monster version have different types.
 


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