TwoSix
The Year of the TwoSix
For a 2,000,000 population, that matches my numbers, yep.
For a 2,000,000 population, that matches my numbers, yep.
For 'wizard school' to be the equivalent of going for your PhD... that only makes sense if there was also Master's, Bachelor's, high school, and primary schooling available for citizens, in order to discover which people were able to go on for their doctorates. But I don't see any medieval fantasy settings except for Eberron have anything even close to resembling the leveled schooling necessary to "find" the students able to go on to Wizard School if Wizard School was really as tough as you suggest.The 'everyone can go to wizard school' idea is a bit silly;' it's like saying everyone can just be a successful CEO or get an PhD in Aerospace Engineering. 'Going to wizard school' should be like pursuing a degree in high-level theoretical physics - a vanishing small percentage of the population are capable of handling it even if they want to do so.
This is one reason I liked and still use the old rule of 'you can learn spells up to the limit of your INT'; most people would have a 10 or 11 INT and thus no matter how much they studied, they'd never be able to comprehend more than cantrips or first level spells. Almost no-one would ever be able to master 9th level spells, ever. A handful of people in the world, perhaps, and they're still bound by how many times you can do that per day.
Things like Cure Wounds and Create Food and Water are not learned - they are granted by gods to their favored servants. You can study all you want and you'll never cure a single hit point. So the supply of medical magic is likely very, very limited and sometimes simply doesn't work at all if the god doesn't want it to work.
I don't agree with this. Just because a few people gain the ability to cast high level spells, doesn't mean that the cultures they live in are suddenly Enlightment-era societies capable of rapid dissemination of information within the culture.No. If learning 1st level arcane magic was really that difficult-- that only the select few could even start to do it-- society would have designed and put into place a whole system of schooling (just like we in the real world have) in order to find and prove which students actually could become wizards. The world would have learned long ago the need to separate the wheat from the metric tons of chaff and how best to do it.
Look... if some people really want to believe that a world that has the "tech level" of 7th, 8th and 9th level magic would actually remain stuck in a faux-medieval world for tens of thousands of years... go nuts. They aren't even advancing and progressing from Ancient Greece tech levels -to- Medieval tech levels over those millennia... but a place like Faerun remaining stuck JUST in medieval tech that entire time. To me that is patently ridiculous and I have no problem pointing that out. Yeah, it makes for really lovely 'knights and fairies' entertainment and stories... but absolutely wretched anthropology.
Who said 'suddenly'? Faerun has had more than 10,000 YEARS to find Enlightenment. All while having the knowledge that Wishes, Controlling the Weather, Mass Healing, the instantaneous Fabrication of anything with the proper raw materials, Regeneration, planar travel, and True Resurrection were possible if you just really applied yourself. And virtually no one has done jack with that knowledge.I don't agree with this. Just because a few people gain the ability to cast high level spells, doesn't mean that the cultures they live in are suddenly Enlightment-era societies capable of rapid dissemination of information within the culture.
To be fair, assuming that anyone can cast those spells is a large setting assumption.Who said 'suddenly'? Faerun has had more than 10,000 YEARS to find Enlightenment. All while having the knowledge that Wishes, Controlling the Weather, Mass Healing, the instantaneous Fabrication of anything with the proper raw materials, Regeneration, planar travel, and True Resurrection were possible if you just really applied yourself. And virtually no one has done jack with that knowledge.
If you wish to buy that, go ahead. I think it's ridiculous.
That is a fun thought experiment. How would the standard fantasy setting make any amount of sense?To be fair, assuming that anyone can cast those spells is a large setting assumption.
When I'm analyzing settings, I tend to take them as they're presented; if something doesn't match my "like Earth" assumptions, I prefer to think of rationalizations for why things are the way they are.
Realizing "medieval setting" plus "repeatable, learnable magic" would lead to "magical Industrial Revolution" was pretty obvious reading those settings 30+ years ago; it's far more compelling (to me) to think of reasons that maintain the game fiction without breaking plausibility.
But that's getting pretty far afield from the OP.
Yep, one of the simplest ways to enforce the "high levle magic is super rare" in a world.This is one reason I liked and still use the old rule of 'you can learn spells up to the limit of your INT'; most people would have a 10 or 11 INT and thus no matter how much they studied, they'd never be able to comprehend more than cantrips or first level spells. Almost no-one would ever be able to master 9th level spells, ever. A handful of people in the world, perhaps, and they're still bound by how many times you can do that per day.
www.enworld.org
Assuming that spells of 3rd level and below are "common" as well as 20th level characters being, say, 0.1% of the population, I would envision significant vertical urban centers. Many of the taller buildings would be constructed as exotic as possible to demonstrate strength, durability, utility, and aesthetics. In significant capitals and trade centers would have the most dramatic designs (c.f. Hong Kong architecture competition). These capitals would also have elite access teleport centers. The teleport grid would be heavily utilized for anyone of significance. You might need to have some quality marking you as 9th level or higher, but I can see there being a key, ring, or some other item that allows access even for non-spellcasters. I can see this becoming similar in commonality as air travel.So, I'm wondering, if a fair number of people have consistent access to 9th level magic, what sort of implications would that have for how "adventurer society" acts?
I’m taking a look at this tonight, thanks.if your interested, I took a crack at making a demographic excel several years ago, so you can tweak and see exactly how many people of each class and level you would have for various populations and assumed demographics.
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D&D 5E (2014) - Dnd World Demographics Excel Tool - Rarity of Classes and Spells
So a question that often pops up when considering a dnd world is: How rare are adventurers? How easy it it to get access to a 4th level spell? Would casters producing 3rd level magic own the economy of this world? DMs for the most part handwave these questions, which is fine in the vast...www.enworld.org

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.