Aldarc
Legend
Thanks. It's been pretty interesting for me running these games for my partner who is going out of their comfort zone to play TTRPGs, and it's downright encouraging to hear them say "next time" so assuredly when we finish a session. There have only been a few where they have talked about "next time" before, namely Fantasy AGE and Fabula Ultima (which they ran). But I think that the simplicity of Dragonbane works well for my partner, and they seem to have taken a real shine to roll-under mechanics.I hope this helps! Love that you are doing these write-ups. Please do. They are invaluable
I think that before we begin next time, I will probably walk through their characters again, reminding them of their abilities as well as optional rules like Find Weak Spot. There were several times, for example, where it may have been useful for Aodhan to use his human trait Adaptive. They have also not used Makander's Guardian ability yet, but they may need to in this upcoming fight, as he is the PC best equipped to take hits. There is also an optional rule in the book that leather armor gets +2 armor against bludgeoning weapons, and I believe that the Wight uses a Morningstar, but I find it a bit weird that while leather and chain get added benefits from this optional rule, plate gets nothing.
My partner is not the sort to kill Grub, and one possibility that I am musing about is what happens if I roll on the random events chart that goblins return. Will the goblins attack the PCs? Will my partner try to convince Grub and the goblins to team up against the Wight? But even if my partner decides to team up with the goblins, what happens when they realize they want the same thing? Or will the goblins go in a different direction than the PCs and run into the Wight? (I may roll for that as well: 1-3, left turn; 4-6, right turn.)