D&D (2024) Humanoids in the MM...


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I mean making the switch from (for example) Orc Berserker in the main section of the MM, to some statblock in the NPC section meant to model a "berserker" of any species through some unknown method. Every orc and drow statblock in the 2014 MM will be replaced by these more generic representations, and the monster entries they previously had will be removed. The same will occur for any creature who used to have an entry in the MM and is remaining humanoid, and those that were humanoid and are retaining their places in the MM are being changed to another creature type. That is my understanding of what is happening.
Yes that is my understanding as well. I was just confused when you said:
Are orcs and drow the only two monster groups making the switch?

Clearly all Humanoids are making the switch and it seems you understand that. So I thought you must have been talking about something else.
 

Hard to say. We don't know what Aaracokra, Bullywug, Deep Gnomes, Duergars, Lizardfolk, Merfolk, Quaggoths, and Troglodytes are going to be classified as.

I have to imagine that Deep Gnomes and Duergars at the very least are also going to still be humanoid.
They covered Quaggoths in one of the other videos, so they are no longer Humanoids. No mention of the rest yet. Today's Fey video might give some insight
 

They covered Quaggoths in one of the other videos, so they are no longer Humanoids. No mention of the rest yet. Today's Fey video might give some insight
It really feels like they are genericizing the ones people have specifically complained about, and changed the types of all the others as some kind of "future-proofing" against more potential complaints down the road. In other words, it's a PR and marketing move as much as or more than it has anything to do with creative game design.

But then, I'm cynical that way.
 




Here's a summary of the changes so far:

Unknown

  • Aarakocra
  • Lizardfolk
  • Merfolk
  • Sahuagin
  • Troglodyte

Changed to Aberration

  • Derro
  • Gith
  • Grimlock
  • Kuo-toa

Changed to Dragon

  • Kobold

Changed to Fey

  • Bullywug
  • Goblinoids

Changed to Fiend

  • Gnoll

Changed to Monstrosity

  • Kenku
  • Lycanthropes
  • Quaggoth
  • Thri-kreen
  • Yuan-ti
 

I would say that for consistency, Aarakora (because kenku), lizardfolk and trogs (because Yuan-Ti) much become monstrosities. Sahaugin might go to monstrosity or aberration, merfolk might go monstrosity, fey or stay as humanoids.
 

I would say that for consistency, Aarakora (because kenku), lizardfolk and trogs (because Yuan-Ti) much become monstrosities. Sahaugin might go to monstrosity or aberration, merfolk might go monstrosity, fey or stay as humanoids.
The reason for kenku, Yuan-Ti and werecreatures become monstrosities isn't they look monstrosity, but because they got altered by external magic force (but not fey/fiend/far realm)
I guess that is the same reason for monster koblod is dragon type, they got changed by draconic magic.
 

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