With the caveat that it is a work in progress and might change as I go:
I'm in a position where I want to play more TTRPGs and D&D, but right now I don't have a lot of time. I think I am not alone. In fact, I think a huge number of people played a lot of TTRPGs during the pandemic, but since then the time they have for games has shrunk dramatically.
The idea is to create a game that addresses one of those reasons why the audience might be shrinking - people don't have time to play. If I'm right, the game will appeal to people who have bounced from D&D or the hobby.
I also have a theory that the basic core of 5e - abilities, d20 + number against a target number - operates like a control scheme these days. To many gamers, it's like WASD and a mouse button in an FPS. It's the ubiquitous interface into this style of game. If I can draft off of that, then I can access everyone who ever learned to play 5e.
It's also a matter of scale. I intentionally built my life so that I can do this as a side project. It can totally flop and I'm OK with the money spent on it.
Since you asked, I don't feel guilty shilling the project. You can find it on
Patreon.