I’m here! I’m here!
adjusts “4venger 4Life” button pinned to shirt
What’d I miss?
I actually read the original article, and didn’t see anything particularly objectionable. I would like to add a few points to the “merits” column.
Keywords. What an excellent concept to minimize rules lawyering and increase transparency for the players. Allows a “starlock” to be as good an undead hunter as a cleric.
The Four Defenses. Very elegant way to handle saving throws, and allows for different types of attacks to exist. This monster has excellent armor, so I need to attack his reflex defense, instead.
Ritual Magic, including ritual scrolls. A way to cast the utility spells that in other editions requires a spell slot.
Healing Surges as a limit to healing. The fighter is down to three hit points, but, unfortunately, has already used up all healing surges, so drinking this potion does no good. Time to exit the dungeon.
Wizard Cantrips. All the flavorful wizardy things we expect to see wizards doing, at will.
The Nentir Vale. Such an excellent D&D setting, with a mostly wilderness region populated with abandoned manor houses and castles, probably filled with treasure and definitely filled with monsters. Also, the World Axis cosmology, that was set up very much as a “Law versus Chaos” universe.
The Dungeon Master’s Guide. Everything, from guidelines on player types to creating new monsters to map grids that can be photocopied for use in games, is in there.
The Player’s Handbook offering two builds for each class. The suggestions for how the PC adopted the class (the rogue could be an agent from the deposed king’s shattered spy network, the fighter could be a prince on the run from assassins, etc.)
Simplified Skill List.
Acquisitions, Inc.
PirateCat’s 4e game, which may still be found somewhere on Enworld.org
Etc.