Yeap, and that sort of pacing fight continues today in 5E. 3E was set in the idea of adventuring day with resource attrition which was an old D&D paradigm. However, it was completely borked by spell in a can in 3E so you could easily bust out of the design expectations. Putting everyone on the same resource path in 4E did seem very gamey, but was trying to walk back the busted open spell in can idea and hold closer to the adventuring day. 5E walked it back and unevenly distributed the resources among classes again, but also left in some semblance of encounter abilities. Which is why there are weird expectations like 6-8 encounters in a day to make sure everybody uses their resources in a seemingly even way.