WotC Mike Mearls: "D&D Is Uncool Again"

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In Mike Mearls' recent interview with Ben Riggs, he talks about how he feels that Dungeons & Dragons has had its moment, and is now uncool again. Mearls was one of the lead designers of D&D 5E and became the franchise's Creative Director in 2018. He worked at WotC until he was laid off in 2023. He is now EP of roleplaying games at Chaosium, the publisher of Call of Chulhu.

My theory is that when you look back at the OGL, the real impact of it is that it made D&D uncool again. D&D was cool, right? You had Joe Manganiello and people like that openly talking about playing D&D. D&D was something that was interesting, creative, fun, and different. And I think what the OGL did was take that concept—that Wizards and this idea of creativity that is inherent in the D&D brand because it's a roleplaying game, and I think those two things were sundered. And I don’t know if you can ever put them back together.

I think, essentially, it’s like that phrase: The Mandate of Heaven. I think fundamentally what happened was that Wizards has lost the Mandate of Heaven—and I don’t see them even trying to get it back.

What I find fascinating is that it was Charlie Hall who wrote that article. This is the same Charlie Hall who wrote glowing reviews of the 5.5 rulebooks. And then, at the same time, he’s now writing, "This is your chance because D&D seems to be stumbling." How do you square that? How do I go out and say, "Here are the two new Star Wars movies. They’re the best, the most amazing, the greatest Star Wars movies ever made. By the way, Star Wars has never been weaker. Now is the time for other sci-fi properties", like, to me that doesn’t make any sense! To me, it’s a context thing again.

Maybe this is the best Player’s Handbook ever written—but the vibes, the audience, the people playing these games—they don’t seem excited about it. We’re not seeing a groundswell of support and excitement. Where are the third-party products? That’s what I'd ask. Because that's what you’d think, "oh, there’s a gap", I mean remember before the OGL even came up, back when 3.0 launched, White Wolf had a monster book. There were multiple adventures at Gen Con. The license wasn’t even official yet, and there were already adventures showing up in stores. We're not seeing that, what’s ostensibly the new standard going forward? If anything, we’re seeing the opposite—creators are running in the opposite direction. I mean, that’s where I’m going.

And hey—to plug my Patreon—patreon.com/mikemearls (one word). This time last year, when I was looking at my post-Wizards options, I thought, "Well, maybe I could start doing 5E-compatible stuff." And now what I’m finding is…I just don’t want to. Like—it just seems boring. It’s like trying to start a hair metal band in 1992. Like—No, no, no. Everyone’s mopey and we're wearing flannel. It's Seattle and rain. It’s Nirvana now, man. It’s not like Poison. And that’s the vibe I get right now, yeah, Poison was still releasing albums in the ’90s. They were still selling hundreds of thousands or a million copies. But they didn’t have any of the energy. It's moved on. But what’s interesting to me is that roleplaying game culture is still there. And that’s what I find fascinating about gaming in general—especially TTRPGs. I don’t think we’ve ever had a period where TTRPGs were flourishing, and had a lot of energy and excitement around them, and D&D wasn’t on the upswing. Because I do think that’s what’s happening now. We’re in very strange waters where I think D&D is now uncool.
 

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I bought tales of the valiant. I'm not gonna use it, in fact I feel that they dropped the ball on that one.
My Sunday group is playing Tales of the Valiant and I really dig it. It’s still crunchier than 2014 D&D but not as super heroic as D&D 2024. The monster design is great. There’s a ton of great material in the Gamemasters Guide. The luck and doom systems are really cool. I think You’ve encounter building system is superior to either D&D 2014 or D&D 2024 but I wrote it so I’m biased.

One of the biggest power creep factors in D&D 2024 — weapon masteries — are handled better in ToV in my opinion. You still have them but have to give up damage if you want to use them.

I do wish ToV had done a better job refining spells. They’re mostly the 2014 versions.

Disclaimer — I wrote chunks of the Monster Vault and Gamemasters Guide.
 

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Is he saying D&D started being uncool when the OGL was released 25 years ago with 3E?
He's talking about the OGL crisis. The OGL crisis made D&D uncool again.
Why is he lamenting there's no 3rd party products for 5.5E? Doesn't that require an OGL - which he thinks made D&D uncool?
There is an OGL; it's been around for 25 years. Also it's in Creative Commons. There's no barrier to making third party products.
 


You can't be cool by caring about being cool. Being cool is about confidence and sincerity, which is unlikely for a massive marketing campaign. Popular is a different matter.

The OGL fiasco was a major momentum killer for some people, as was the speculation and then reality 5E24, as well as the Spelljammer and Planescape books.

I was never a fan of 5E, but was willing to try 5E24 until All The Things Happened. D&D has heavily shaped my life since since 1992, but aside from lingering curiosity all that mess has pushed me to Pathfinder 2E of all things, and I can't see myself even giving D&D a chance again in the next decade, and after that what are the chances I'd even care?

"I was never a fan of 5e" and also I don't like all these 5e things sums up the reaction to 2024.

The vast majority of the people I've seen who don't like 2024 also don't like 2014.

It's fine to not like 5e of course but it is a bit disingenuous to speak specifically to certain products as though they like 5e otherwise.

I'm just pointing out this post because it is one of the few times I've seen them say they don't like the specific thing and also don't like 5e within the same post. But only because the take is that they may have actually liked 5e except 'thing.'
 

Honestly, D&D proper--WotC/Hasboro D&D-- just feels like a product now, not an imaginative game. "Enshitified" sums it up. I will always love Dungeons&Dragons as a concept, but as a brand? I'm good.
 

I have no problem with WotC trying to monetize their brand. I have no interest in almost everything they and their licensees produce, but I don't object to them producing them.

I do object to their actions concerning the OGL. Frankly, I consider even the attempt to be unethical, and had they not seen sense and backed down they would never have seen another sale to me. (Which I'm sure terrifies them. :) )

What action specifically did they take?

Did they make the 'attempt'? How so?

I don't think there was ever any action actually taken.
 

In the interview, Meals referred to 5E24 as 5.5. I wonder if that's what they called it internally? Externally they have avoided that name like the plague, and even Next got changed. They are really aiming at name continuity.

Someone (sorry I am not rewinding and am bad at remembering names) asked about our personal opinions. My personal feeling about the OGL debacle was that people were over-reacting, but I no longer remember why I thought so. That companies stopped making 3rd party products and are instead making their own games is a bad thing in my book, it splits the market. When I look at people trying to publish "their own D&D" it rarely fits my tastes anyway. I actually like most of the new things in 5E24, but I have been dissatisfied with 5E14 to the point that t has turned me off 5E24. I still follow the news on Youtube, but I'm not adopting the game. Then again, I was slow to adopt 5E14, so I may pick up 5E24 in the future. I do like that WotC had to eat some humble pie.

Right now I want to try a game that doesn't treat combat as its own mini-game. A friend showed me Blades in the Dark, and I am making a D&D-esque fantasy hack of that to make another arc in my ongoing Greyhawk campaign.

I'm reading the '5.5' thing from Mearls as a pejorative way for him to refer to the update.
 

Honestly, D&D proper--WotC/Hasboro D&D-- just feels like a product now, not an imaginative game. "Enshitified" sums it up. I will always love Dungeons&Dragons as a concept, but as a brand? I'm good.
That's not what "enshittified" means as a term. I would submit that this is a case of nostalgia, rather than a reflection of anything real. For a generation of people 5E will BE D&D, and they will be bemoaning the inevitable changes 20 years on.

The good part is that D&D will be around for another 20, probably 50, years.
 

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