TwoSix
Everyone's literal second-favorite poster
Oh absolutely, no disagreement there.Nah.
If that's the intent, Sorcerers are a total and complete failure. Like absolute failure.
None of those characters function even slightly like a D&D Sorcerer.
A D&D Sorcerer has to access to a wide variety of completely unrelated spells, with a loose theme-ing that it doesn't have to follow and in a lot of cases, it would be actively a bad idea to follow.
I agree that was the intent 25 years ago. But, in the wider fantasy space, the concept of "internal powered thematic mage" absolutely exists, and "Sorcerer" is a pretty common label to put on them.D&D's magic system completely flubs it if that is the intent, but let me be clear - it isn't the intent. That's backfill/retcon.
The INTENT is to just provide an alternative to Wizards who MECHANICALLY (and this is more important to the designers than literally anything else) doesn't need to memorize spells. The flavour stuff is absolute backfill. They didn't look at someone like Storm or Elsa and say "We need Sorcerers to be like Storm and Elsa", they said "Well we have this class exists solely for mechanical reasons, what theme can we grab for it?".
This is really obviously when you stop firing the Neuralyzer from Men In Black at yourself and remember 3.XE. I know these may be painful memories! Once you stop retcon'ing D&D's Sorcerers, you see they're a dreadful example of coming up with mechanics and THEN needing to theme them.
Basically, the wider player base understands what the Sorcerer concept wants to be, despite the game never really hitting it mechanically. (Although Paizo managed to hit it with the Kineticist.)
A concept I argued for during the playtest! If psionics can have the controlled Psion and the raw energy Wilder, then arcane magic can have the controlled Wizard and the raw energy Sorcerer.If 5E's designers had been braver (but I understand why they weren't), they'd have just made Wizard a subclass of Sorcerer, where the spellbook just widened how many spells they could access.
I'm assuming you're talking about the trope of inborn magical talent, and Wizardry only being learnable by those with the gift?This is simply not true. In most settings you need to be essentially a Sorcerer in order to become a Wizard. A Wizard is in those settings simply a developed form a Sorcerer. Your spellcaster will have like "raw magic" and be able to do stuff instinctively, then will be trained, tamed into being a wizard.
Sorcerers aren't even close to the worst of it (why can the champions of storm gods heal and bless?), but yes, it definitely is.In D&D that's not the case at all, because D&D is a weird mess.