Paul Farquhar
Legend
In other news, the grapes were sour.
Which people? The play style in just the people I know personally differs wildly, let alone across the whole hobby.So I was thinking today... about how out of sync the games as designed seem to be with how people play.
Have you seen Mearls latest work? Has a novice anc apprentice level for his classes, which preludes his 10-level classes.¿Por qué no los dos?
More seriously....yeah, I do personally think there's a pretty big disconnect. Sometimes, you have an unpleasable fanbase. I don't think the D&D fanbase is unpleasable. Instead, I think they've learned the wrong lessons, and focused hard on things that weren't actually that productive, while ignoring other things that are or could be. But "wElL iT sOlD sO oBvIoUsLy tHeY'rE cOrReCt" is a powerful, powerful temptation--especially when that is actually manifesting as "well it sold, so obviously we're correct."
Hence why I bang the drum of Novice Levels and Incremental Advancements, why I go on and on about the importance of rigorous playtesting, etc.
I guess the reason may be because now the roleplayers are more focused into story because to kill bugs they can play videogames like Blizzards' Diablo. And the Storytelling System used in White Wolf's World of Darkness also could be a serious influence.
Yes.Or are we players just THAT contrary and ornery??
There’s designing TTRPGs and then there’s designing a D&D edition.Are the game designers THAT far out of the loop
Modern D&D mechanically is everything we could have asked for in those heady days of dungeon
Everyone is in quotes, because it's a tongue in cheek reference to #some guy on the internet, lol Also, to those that go whatever way the wind blows.“Everyone” is a strong word. I’m not sure anyone can make the claim about everyone playing a particular way.