Sword of Spirit
Legend
Did drinking potions as a bonus action have any appreciable effect on battles? And were you applying that to all potions (per DMG rules) or just healing potions, since you started before the DMG was out?
And that’s where you totally lose me. How incompetent is your Dm that you are ending nearly every fight in one round? I’m sorry but this is just ridiculous. Most of your fights are one round and none go more than 2?
This is 100% a dm failure issue and nothing to do with the mechanics.
Did drinking potions as a bonus action have any appreciable effect on battles? And were you applying that to all potions (per DMG rules) or just healing potions, since you started before the DMG was out?
No I am not sure you are understanding.So, let me see if I'm understanding this.
2. DM is using a 2014 era module, unmodified against a larger than standard party.
3. Play is so fast that in 20 weeks, they have advanced 18 levels.
Now, nothing has been said about how often they are playing or how long, but, of course the DM isn't adjusting. By the time he realizes there is an issue, the party has already moved on.
4. DM apparently has the tactical acumen of a concussed beaver.
And, apparently, the takeaway from this is that there is a problem with the DMG?Seriously? There isn't the slightest possibility that the issue is largely self-inflicted?
And that’s where you totally lose me. How incompetent is your Dm that you are ending nearly every fight in one round? I’m sorry but this is just ridiculous. Most of your fights are one round and none go more than 2?
Well sure, you do EVEN MOAR DAMAGE.Well that is ok if you don't want any challanging fights. If you have a character that is inherently difficult to kill with damage and also virtually immune to mind control or other debilitating situations then you have a situation where you are not going to be able to challange that character.
Well sure, you do EVEN MOAR DAMAGE.
The fighter is a great all around character but the idea is they don't have any real tricks compared to a spell-caster. they just have to suck it up and take it. They can't throw an invincible forcefield around themself or teleport to another spot or heal themselves, etc.
Interesting. I'm considering whether to use that rule, and that's making me lean towards at least giving it a try.Applied it to all potions and they can only be drank (or administered) as a bonus action (not as an action).
It did affect things, but it was not a big deal.
The rules on mixing potions were a bigger deal with people not wanting to drink potions of Healing while under the affect of another potion.