Cook did his best to write OA with respect and interest in Asian cultures, and he did his best to research the topic . . . . but society really wasn't having these types of conversations we have today, and the resources available to Cook were limited. Academics certainly were having the discussion on "orientalism" at the time, but not in the mainstream.
I don't take issue with Cook himself, his intent was certainly a positive one.
But today, we can do better. We are having these conversations, we are hearing from more diverse voices, we are aware, we do have the resources. I don't take issue with Cook in the 80s, but I most certainly do take issue with folks who would publish an "Oriental Adventures" today. Or who give pushback on publishers working to make their products more inclusive by removing terms like "race" and "phylactery". Ugh, gets under my skin.
I don't think anyone here would fail to recognize that historical iterations of the game contain certain ...problematic.. elements when viewed through a modern lens; the question becomes one of degree, and in which dimensions: to what extent are we permissive or censorious of legacy traditions, and what should our governing framework be with regard to admission, exclusion, or revision of those components.
I don't claim to be particularly forward-looking in my own gaming practices: my personal aesthetic tends to trump what I recognize as desirable - more progressive - language, expression and sensitivity. It's why I remain on the fence during many of these exchanges: I acknowledge that times have changed, values have shifted, and - rather inevitably - I am incapable of fully grasping that change. There is a kind of wry hypocrisy which nags at me - I might advocate for a certain kind of expression, knowing that it is for the best, but I also
like what I like; maybe the difference between me and some other posters here is that I don't try to justify my preferences.
I think it is possible to set aside an attachment to legacy traditions (practices, nomenclature, understanding - whatever) and see the game as a dynamic phenomenon, reflective of contemporary values and sensitivities: this is neither good nor bad, from my perspective. The change is inevitable. But I tend to take a rather
longue durée view of all of these things: I'm confident that in 30 years, our successors in RPGs will be horrified by some of the things which we accept today, and brand us as regressive heathens. What are those things? We don't know yet; and that's kind of the point. Although my inkling is that it might involve a general rejection of imagined violence in the game space - who knows?
For me, my love of the game is rooted in the earlier editions. I love AD&D because of its baroque language and its evocative power. I love 3.X because - despite its many failings - it has near-limitless material and is infinitely customizable. I love B/X because it is simply perfect, and I'll fight anyone who claims otherwise.
I'll take these games, with all of their historical warts, their lack of sensitivity, their naivete and their absence of modern values because I'm of that age, and I'm sufficiently discerning to separate the wheat from the chaff - whether it be explicit or implied. I don't need the guardrails.
But I don't, honestly, think that this is the way for the game to flourish and succeed. It needs to move and change. That change has already left me behind - really 15 years ago. And I'm okay with that, because I like what I like, and play what I want.