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D&D 5E 2024 D&D is 2014 D&D with 4E sprinkled on top

But, at least in my opinion, only one position here is amenable to giving both of us what we want.

It isn't yours.

It isn't yours either. I don't want wuxai or anything like it.

We are talking about completely different games, and they cannot coexist, 5e is the poor middle ground that satisfies neither of us.

You have 4e, I have Shadowdark, and off we go. Neither of us getting "our way" will serve the other, at all.
 

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You kept bringing up stuff you've seem somewhere.

On internet you can find anything though.

And gunpowder is in ask the DM territory.
There's a reason I keep bringing up that I see it on this very forum.

As in, from posters you and I actually interact with.

good, I loathe that. I want less of a caster vs melee gap, but I want to bring the caster down for that...
It will never happen.
 



good, I loathe that. I want less of a caster vs melee gap, but I want to bring the caster down for that...
D&D doesn't need Wuxia stuff nor Magic nerfing.

D&D needs remove ONE THING to fix Martial/Caster issues.

The 1 Class Feature per level nonsense at high levels.

When a Martial enters Tier 3 and goes from levels 10-12, they should get 6 class features

  1. An offense feature
  2. A defense feature
  3. A movement feature
  4. A saving throw feature
  5. A out of combat feature
  6. A subclass feature
3 levels 6 features.

In 4e you get 2 feats, 1 utility power, a Paragon path attack power, a PP utility power a PP feature, and an action point adjustment

In myth, legend, comics, and book, the epic martial character has a lot of "superpowers". Even the minor characters are Peak Strength, Peak Speed, Peak Toughness, and expert in their background.

I mean Robin, Tim Drake, is very strong, very fast, very agile, a expert detective, and a hacker. As a child! A powerless child.

The "I don't want to overload you with information" mentality for Martials but "You must learn 3-6 super powerful spells and features" for casters is the issue.

2025 5e is slowly getting out of that mentality by shifting to giving Martial more feature per level like 4e did.
 

The "I don't want to overload you with information" mentality for Martials but "You must learn 3-6 super powerful spells and features" for casters is the issue.
yes, martials should get more than one feature, I’d still bring casters down two notches though
 

yes, martials should get more than one feature, I’d still bring casters down two notches though
The real magic change that should happen would require an edition change which won't happen for a decade the earliest.

For now, spell patching and some OP OP level 12 feats.
 

Wuxia sword-saint stuff. And yet that's a tale we tell. Or use a river to flood a filthy stable to clean it in one night. Or shoot enough arrows to kill multiple enemies all at once. Etc., etc., etc.--yet we still tell these tales.
Wuxia sword saints use their chi/ki to do mystical things, more akin to monks. Hercules was a demigod. And high level warriors already have multiple attacks. Yes we tell these tales, but each tale still has a bit of "innate magic" to why impossible things happen. Now if you're suggesting every warrior who takes the "divert river" ability is part demigod, I'll gladly accept it.
 

Wuxia sword saints use their chi/ki to do mystical things, more akin to monks. Hercules was a demigod. And high level warriors already have multiple attacks. Yes we tell these tales, but each tale still has a bit of "innate magic" to why impossible things happen. Now if you're suggesting every warrior who takes the "divert river" ability is part demigod, I'll gladly accept it.
you don't think the natural magic which permeates every atom in DnD fantasy world is enough explanation? martials might not 'use' magic in the same way but it's still in and part of them, it's the same reason dragons can even exist in these worlds and not collapse under their own weight, it's a level of innate magic that even antimagic can't dispell.
 

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