D&D General Teased Lorwyn-Shadowmoor Supplement Crosses Magic: the Gathering and D&D

WotC has teased an upcoming Magic: The Gathering / Dungeons & Dragons crossover supplement. No info has been given other than a mention of Lorwyn-Shadowmoor and an art piece by Jesper Ejsing.

481114473_1019504233546042_851460400705002744_n.jpg


Lorwyn-Shadowmoor is a Magic: the Gathering plane. The official MtG page for it describes it as:

Lorwyn is an idyllic world where races of fable thrive in perpetual midsummer. Its dark reflection, Shadowmoor, exists in perpetual gloom, its citizens bitterly transformed and locked in a desperate battle for survival.

Lorwyn is the land where the sun never set. Covered with dense forests, meandering rivers, and gently rolling meadows, it knows no nights or winters. One of the few planes without humans, it's populated by the short-statured kithkin, hot-tempered flamekin, petty-thief boggarts, territorial treefolk, diplomatic merfolk, iconoclastic giants, and mischievous faeries, all living together in harmony.

Also among them: the elves, Lorwyn's most favored and feared race. In a world of unspoiled nature, they consider themselves the paragons of this beauty. Signs of elvish supremacy are widespread, from their gilded forest palaces to their mercilessness toward "lesser" races. Despite the elves' dominion, Lorwyn's people thrive, respecting community and tradition.

The land itself, ancient and verdant, is locked in a perpetual cycle—and every three centuries, that cycle transforms the plane into Shadowmoor.

The mirror-image of Lorwyn, Shadowmoor is a realm of perpetual dusk and gloom. Here, the plane's races, without knowledge of their previous selves, are locked in a life-and-death struggle for survival. Like the plane itself, its denizens are transformed into darker versions of themselves.

The kithkin, once communal and cooperative, are isolated and xenophobic. The helpful, silver-tongued merfolk are now assassins and saboteurs. The boggarts, once mischievous and hedonistic, are vicious and warlike. The blighted treefolk are murderous. Wrathful giants drag around huge pieces of the land.

The transformations of the flamekin and elves are perhaps the most dramatic. Once bright and seeking transcendence, the flamekin are now smoking skeletons seeking revenge. Meanwhile, the vain elves are humbled and heroic in Shadowmoor, protecting every glimmer of beauty and light.

Only one race and one place remain unchanged: the faeries and their home of Glen Elendra. The fae are the fulcrum of this transforming plane—for it was their queen, Oona, who caused it.


This isn't the first such crossover--Ravnica, Strixhaven, and Theros were all Magic: the Gathering settings. Additionally, over the past few years, WotC has put out PDF D&D supplements for the MtG worlds of Amonkhet, Dominaria, Innistrad, Ixalan, Kaladesh, and Zendikar.
 

log in or register to remove this ad

Thinking about how they would do Lorwyn/Shadowmoor as a D&D setting, and especially with the D&D team’s recent emphasis on the planes, I would bet they end up saying that the world’s barriers between its material mirror planes have completely broken down, such that the material plane is completely subsumed by the feywild during the day and by the shadowfell during the night.
 

log in or register to remove this ad



We will definitely get a playable Plant Species,
Huh? I don’t remember there being plant-people in Lorwyn. There were kithkin, giants, boggarts (the name for the plane’s goblins), faeries (who were all insectoid except Queen Oona - she was a flower), elves, merfolk, and elementals which came in two varieties- human-shaped fire elementals, and elementals of concepts rather than physical elements and looked like weird amalgams of different animals with abstract design elements. And Shadowmoor added some other weird critters like dwerrow, oophes, and boggles.
 

Thinking about how they would do Lorwyn/Shadowmoor as a D&D setting, and especially with the D&D team’s recent emphasis on the planes, I would bet they end up saying that the world’s barriers between its material mirror planes have completely broken down, such that the material plane is completely subsumed by the feywild during the day and by the shadowfell during the night.
Yeah, honestly feel like the 4E/5E approach to the Feywild/Dhadowfell dichotomy was Caribbean from Lorwyn/Shadowmoor specifically.
 

Kithkins? "Friend"-"family"? That's a choice for a species name.
Kithkin are rad as hell. They’re a bit like halflings, but they share an empathic connection between one another they call the thoughtweft. Lorwyn’s kithkin are incredibly driven towards teamwork and community due to being able to share each others’ emotional experiences. Shadowmoor distorts the Kithkin’s emphasis on community into xenophobia, as they become paranoid regarding the intentions of anyone who doesn’t share their empathic connection. If you can’t innately sense their intentions, you must assume they mean you harm. Probably not an unfair assumption on Shadowmoor.
 

Huh? I don’t remember there being plant-people in Lorwyn. There were kithkin, giants, boggarts (the name for the plane’s goblins), faeries (who were all insectoid except Queen Oona - she was a flower), elves, merfolk, and elementals which came in two varieties- human-shaped fire elementals, and elementals of concepts rather than physical elements and looked like weird amalgams of different animals with abstract design elements. And Shadowmoor added some other weird critters like dwerrow, oophes, and boggles.
Treefolk.
 

I definitely felt the Strixhaven was more of a D&D setting, as it felt like something you could easily put into the D&D multiverse without having to change around much about Arcavios.
They put almost nothing about Arcavios in the book. I'm all for having lightweight settings, but it feels like they should have either untethered it from its world and said the school can appear in multiple worlds or put in another page of detail.
 
Last edited:

Kithkin are rad as hell. They’re a bit like halflings, but they share an empathic connection between one another they call the thoughtweft. Lorwyn’s kithkin are incredibly driven towards teamwork and community due to being able to share each others’ emotional experiences. Shadowmoor distorts the Kithkin’s emphasis on community into xenophobia, as they become paranoid regarding the intentions of anyone who doesn’t share their empathic connection. If you can’t innately sense their intentions, you must assume they mean you harm. Probably not an unfair assumption on Shadowmoor.
I wonder if they'll just be made halflings in D&D and get a species feat that lets them access the thoughtweft.
 


Remove ads

Remove ads

Top