Checking the Geology of a Map

A few thoughts:
The Badlands/desert NE of the north central mountains are fine if the rain and the prevailing winds are from the south.
What are the yellow hexes along the coast?

If the lake at L10 drains into a river, why is it also draining from M12; which is the lowest point?
Perhaps have a river starting at the corner of P13/P12 draining north west and another south east from the opposite side of the hex draining south marking the hex as a watershed.
What is the blackened land nw of the lake. Is it blighted by the dungeon?
The yellow hexes along the southern coast of the map are just major beaches. Those along the edge of the badlands/desert are scrub.

Thanks for the feedback; I'll tweak the river/lake system.

The blackened land is a vast Deadland, and you are correct, it is blighted by the undead and their presence in the dungeon (which was a huge underground Beacon that was overrun) and surrounding landscape.
 

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I think you may want to scale back the beaches. 6 mile wide beaches, if your scale is still consistent, is not realistic in most cases. Assume there are beaches right along the ocean, but a different terrain type would dominate those hexes.

Cheers :)
 

I think you may want to scale back the beaches. 6 mile wide beaches, if your scale is still consistent, is not realistic in most cases. Assume there are beaches right along the ocean, but a different terrain type would dominate those hexes.

Cheers :)
Also there is nothing wrong with mixed terrain hexes. The tradition of rivers running along hex boundaries is there because in wargames it is mechanically easier to give defensive bonuses to units behind the river line, but there are games with the river in the centre of the hex.
Similarly many maps have partial or mixed terrain hexes. I would be inclined to make those beach hexes mixed terrain with a sandy strip along the coast for the beach.
 

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