Sigil, Wizards of the Coast's VTT, Officially Launches

beholder sigil.png

Sigil, the 3D VTT developed by Wizards of the Coast and formerly known as Project Sigil, has officially launched on Window devices. Today, Wizards of the Coast announced that anyone with a D&D Beyond account (free or paid) can now access Sigil, provided they have a computer with Windows OS. Interestingly, the system's full functionality is based off of D&D Beyond's subscription tiers, with access to create multiplayer rooms and the ability to share and load maps tied to the Master Tier account. Master Tier subscribers also have access to builder kits, custom mini outfits, and unpainted minis. The Sigil client can be downloaded from D&D Beyond.

Sigil has been in development since at least 2023 alongside the launch of the One D&D initiative. One major concern about the new system, which uses Unreal Engine 5 to create 3D battle maps for D&D, was its pricing. At least for now, pricing seems to be tied directly to D&D Beyond subscriptions instead of pushing an additional monetization scheme onto players.

EN World saw a preview build of Sigil earlier this year, with a robust and relatively quick-to-implement map building system. One question that I kept asking while previewing Sigil involved exactly what Wizards wanted Sigil to be, as it functionally appeared to be a level or map builder with some basic D&D automation built into the game. The system doesn't include a full D&D revised 5E engine, but it does contain a significant amount of integration for the app to mimic some of D&D Beyond's dice rolling and resource management system has. It doesn't look like a bad VTT, although it's more appropriate for big set piece battles rather than standard "goblins attack the caravan" type encounters.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

Hmmm. 🤔 I wonder if perhaps we aren’t getting a full campaign adventure is because they want Sigil to be ready, and they want the modular support ready for Sigil?
I think eventually they will have a full campaign rolled out for purchase, but they need to iron this thing out first, establish price points and how they're going to do microtransactions. Fully painted 3D model monsters is too rich a resource to ignore.
 

log in or register to remove this ad



Oh wow, don't know why I thought this was a beta release. Is this the full release?
Wild that Maps is listed as Beta, but Sigil isn't. At any rate my Windows machine doesn't have the juice to run Sigil effectively, so I'll be waiting for the Mac release before I dive in and keep using Maps in the meantime.
 

I had this problem. I needed to make more space on the hard drive.
Well, I had plenty of space on my hard drive. However, today I tried again and - after apparently downloading everything from scratch, it worked! It does look very nice. Unfortunately, at least at the moment, my players do not seem very interested in trying it out.
 

Is that official - like the Phandelver module and the 5e core rules or fan made?
I have it and it's really good. I also have a separate module of re-made maps that are more detailed that was free.

They also officially released Tasha's, which I also picked up.

All of the books are at the level I'd expect from a Foundry release, which is to say they are excellent.
 
Last edited:

Oh wow, don't know why I thought this was a beta release. Is this the full release?
It’s not the full release according to the Devs

I understand your frustration that things are not where you want them to be but this is not a full release. This is only the beginning and we are actively replying to questions that have answers available. You're welcome to keep an eye on our progress through the <#1286097780565082286> channel or on the D&D Beyond website.
 




Remove ads

Remove ads

Top