D&D 5E Heliana's Guide to Monster Hunting in D&D Beyond?

Loot Tavern has been around for a while but they dont produce very much. The subclasses I personally love, the crafting rules are nice if you want to really focus on that aspect but not needed. New spells are always a pulse highly thematic however so might not see much play. New magical items a very very thematic and revolve around being crafted from monsters. (mimic armor, ooze flail, ect) I like bio magic, symbionts and the like so to me it is worth it, also I enjoy the cooking section for eating monsters and gaining small temporary buffs.
Do you have the book? Can you provide any examples of the crafting mechanics? It sounds to me like they only provide one specific monster part for each magic item - like a flame tongue longsword can only be crafted with a specific red dragon fire sac or something. Is that the case? I'd prefer like a short list of options because surely you could use any number of fire-themed monster parts to craft a flaming sword.
 

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However, given the number of times I've not been impressed even with best selling material on the DMs Guild, I'm not sure that will be the case here.
Yeah that was my reaction, DMs Guild is very hit or miss from what I've bought off there.
I realize not everything WotC puts out is gold either. I've just become very hesitant to spend any money on 3pp unless I can get a good enough preview of it first. It's too hit-or-miss otherwise.
True not everything WotC puts out is great, some is not even good. I just hope there's some guidance on their part for 3PP as to what's acceptable to them. Maybe it's too late and the flood gates have been opened already.
 

I was thinking the same thing too. I have never heard of Loot Tavern or Hit Point Press that I recall so no way of telling the quality without a better preview. Looks kind of interesting but I'm not sure I'd have much use for the subject. At 600 pages in print form is quite big so might be worth it for those who like that type of campaign style. I'm just curious as to what the criteria is now for publishers other than WotC or the more recognizable ones for selling stuff on D&DB.
please note, the 600 page version is the pdf on drive thru, this version has lost quite a bit, a whole new class, 5 subclasses, 5 races and I believe some spells.
 

I enjoy the cooking section for eating monsters and gaining small temporary buffs.
I actually ran a few sessions in the early 3E days revolving around a tavern where spectators could watch adventurers battle creatures to the death. If the adventurers won, they got to eat their kills and got some benefits from it. It was fun for a few sessions but that was all my players were willing to take, and the premise started running thin. I'm not saying this is the case with this book.
 

Do you have the book? Can you provide any examples of the crafting mechanics? It sounds to me like they only provide one specific monster part for each magic item - like a flame tongue longsword can only be crafted with a specific red dragon fire sac or something. Is that the case? I'd prefer like a short list of options because surely you could use any number of fire-themed monster parts to craft a flaming sword.
The recipes listed in the book only list one part needed for each item listed which i agree is limited. It is easy however to look from there and determine what might be necessary. The breath sack is a dc 25 to remove and can explode on you if you fail. based on that the core of a fire elemental has the same dc and the volatile signifier. the essence needed (magical rarity) only list a required cr that the creature must be to harvest that type.
 

I actually ran a few sessions in the early 3E days revolving around a tavern where spectators could watch adventurers battle creatures to the death. If the adventurers won, they got to eat their kills and got some benefits from it. It was fun for a few sessions but that was all my players were willing to take, and the premise started running thin. I'm not saying this is the case with this book.
It works better for dungeon delves ala, Dinning in Dungeons or exploration heavy games. In my last Eberron Game we were in the Jungles and I cooked up unique plants and monsters most days depending on what we killed because we were not near a city.
 

please note, the 600 page version is the pdf on drive thru, this version has lost quite a bit, a whole new class, 5 subclasses, 5 races and I believe some spells.
The D&D Beyond release is specifically titled Heliana’s Guide to Monster Hunting: Part 1, which implies that there will be at least a part 2. The original print version doesn't have parts.
 

The D&D Beyond release is specifically titled Heliana’s Guide to Monster Hunting: Part 1, which implies that there will be at least a part 2. The original print version doesn't have parts.
Its just worded a bit weird and had it not been clarified I may have thought P1 was 600 pages in print and a second volume was coming at some point. Even though it does say (~350 pgs), it just threw me off. Here's the quote.

"EXPLORING HELIANA'S GUIDE TO MONSTER HUNTING - PART ONE

What's inside?​

Heliana’s Guide is, in paper form, a 600-page tome big enough to crush a dragon’s skull! Part One (~350 pages) brings you ALL the new systems for Tracking, Harvesting, Crafting, and Cooking. You will also find 5 monster hunts, 4 biomantic subclasses, 8 species options, 29 spells, 54 creatures, and 85 craftable magic items (includes rarity variants; 62 unique illustrations)!

Oh, and a bard sings you a song about your adventure after each hunt."
 



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