Older Beholder
Hero
I agree. That's what optional rules are for. WotC 5e used to have them.
It still does.
I agree. That's what optional rules are for. WotC 5e used to have them.
The problem is, you asked the question of why doesn’t DnD do this. You got the answer - because it adds complexity to the game that people would not enjoy. Instead of listening, you’re insisting that we are all wrong and if we would just try it, we would like it.Writers cost between 5 and 25 cents a word.
WotC, of all companies, can afford to have someone write 2,000 words on Language.
"Limited developer resources" my left butt cheek.
lol, is that really how you think business works? First, they have a relatively set number of writers, who are all busy on something they deem a higher priority. Then those writers have producers, who oversee what is being worked on. And editors and managers. And then they only have so many publications per year to put content in (yes, this is a self-imposed limit, but they have their reasons for doing this).Writers cost between 5 and 25 cents a word.
WotC, of all companies, can afford to have someone write 2,000 words on Language.
"Limited developer resources" my left butt cheek.
Like. We're not talking about AAA Gaming high end graphics and engine coding, here. We're talking about writing up a minor side system entirely in text.
They do and don't agree with you. They don't think they should be the ones publishing it, but they setup the DMsG so that others could publish such. They also released the Wizard's Fan Content Policy so that anyone could publish almost anything, as long s it's for the 'love of the game' (i.e. free)Personally I don't care who makes it. I just think there should be lots of optional rules modules out there, and I think the fact that WotC disagrees with me for their part is sad for those folks who, for one reason or another, feel they can only use material WotC publishes.
Of course the exception to this is "magic". There are spells and devices that give us comprehend languages. Which if you don't want languages to be a roadblock you can solve this way. Which of course makes a complex language system irrelevant. Unless you limit the number of uses of comprehend languages, and now you just have one more limited resource to track.Language rules mean the party is roadblocked every time they run into an interaction where they don’t speak the language. They cannot participate at all.
Unfortunately that doesn't help those people for which I feel sad.lol, is that really how you think business works? First, they have a relatively set number of writers, who are all busy on something they deem a higher priority. Then those writers have producers, who oversee what is being worked on. And editors and managers. And then they only have so many publications per year to put content in (yes, this is a self-imposed limit, but they have their reasons for doing this).
So, what 5 or 20 pages of a planned upcoming publication do you think they should not publish and instead publish something that you say will be ignored by most everyone?
They do and don't agree with you. They don't think they should be the ones publishing it, but they setup the DMsG so that others could publish such. They also released the Wizard's Fan Content Policy so that anyone could publish almost anything, as long s it's for the 'love of the game' (i.e. free)
It is when the chance to try it isn't provided by the game as written. The old saying "you can't miss what you've never had" applies here.The problem is, you asked the question of why doesn’t DnD do this. You got the answer - because it adds complexity to the game that people would not enjoy. Instead of listening, you’re insisting that we are all wrong and if we would just try it, we would like it.
That’s not really the most enticing argument.
50 years of climbing skills and falling damage stand up and beg to differ.You mentioned gravity forcing difficulty on the players in the form of flying monsters. True. But the solution is, buy a bow. The solution takes ten seconds to fix. If your language issues had the same level of difficulty to solve - the players can take ten seconds to write “ignore languages “ on their character sheets then we are good to go.
Gravity adds interesting challenges that aren’t road blocks. I don’t need anything special to get around gravity. No special skills or equipment that mean I do not get to participate at all in the game if I don’t have them.
Sure they can. They just have to be creative about it:Language rules mean the party is roadblocked every time they run into an interaction where they don’t speak the language. They cannot participate at all.
There's a big gulf between a) sidelining players and b) frustrating players and c) forcing players to be creative. The first of these is bad, e.g. if the players have to silently sit and watch while two bigwig NPCs talk to each other. The other two are good: b) means the challenge is probably working as intended and c) means they're engaging with the challenge and looking for means of overcoming it.That’s why I don’t want more complex language rules. Any subsystem that sidelines players is something I am not interested in.
No. I didn't ask the question. I posited an opinion. And I didn't get "The Answer".The problem is, you asked the question of why doesn’t DnD do this. You got the answer - because it adds complexity to the game that people would not enjoy. Instead of listening, you’re insisting that we are all wrong and if we would just try it, we would like it.
Which is why the "Complex Rules" is about breaking the binary of "You know or don't know a language" into "Well you know a neighboring language so you get the gist of it"Language rules mean the party is roadblocked every time they run into an interaction where they don’t speak the language. They cannot participate at all.
That’s why I don’t want more complex language rules. Any subsystem that sidelines players is something I am not interested in.
How much experience have you had talking to designers who have worked for Paizo and WotC about pay scales and deadlines? Or smaller publishers? Just curious!lol, is that really how you think business works? First, they have a relatively set number of writers, who are all busy on something they deem a higher priority. Then those writers have producers, who oversee what is being worked on. And editors and managers. And then they only have so many publications per year to put content in (yes, this is a self-imposed limit, but they have their reasons for doing this).
5-20 pages? Dude, I wrote up an example within 800 words. How big is the font in your PHB that you think it'd take 5-20 pages? That's like a Half-Column on one page.So, what 5 or 20 pages of a planned upcoming publication do you think they should not publish and instead publish something that you say will be ignored by most everyone?
I nominate for replacement the 5-20 pages they'll use for introducing yet more playable-as-PC species, yet more feats and abilities, and yet more spells that do things other spells already do.So, what 5 or 20 pages of a planned upcoming publication do you think they should not publish and instead publish something that you say will be ignored by most everyone?
As a heritage Spanish speaker, on the other hand, when I worked with people from Brazil we could communicate with some effort and a whole lot of fun as we’d laugh at the funny differences of the distinct but otherwise close languages.For me, when I went to France knowing some Spanish was no help to me in understanding French.
Also hearing people speak Portuguese and one of those non-Spanish Spanish languages I could tell they were close to Spanish but that was it.