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Page 87 is about stealth and surprise rules.I don’t even think there’s a blurb in the book about just go with your gut or go with Todd Howard it just works
Page 87 is about stealth and surprise rules.I don’t even think there’s a blurb in the book about just go with your gut or go with Todd Howard it just works
Thank you very much.![]()
Shadowdark RPG Rules FAQ
In this FAQ, the creator of Shadowdark RPG, Kelsey Dionne, answers rules questions posed by members of the game's official Discord server.www.thearcanelibrary.com
Right but you sound like an experienced gm but for some this could be their first time as they came here due to the kickstarter news
I don’t even think there’s a blurb in the book about just go with your gut or go with Todd Howard it just works
3d6 straight down has always been dumb. I love me some BECMI, but I'm using 1d8+10 instead. PCs should be capable, not Jar Jar Binks.
Thank you very much.
Here's the text for anyone else interested:
How often should thieves be able to sneak up and backstab a creature?
Usually at least once per combat, and potentially more times if the thief invests the effort in hiding out of sight and sneaking around to an unaware creature. I don’t feel this should be given as readily as in a system like 5E D&D – it really requires the thief to go fully out of sight and then sneak around, undetected, into a surprising new position.
This does not tell us much we did not already know from the rules, except illuminating Kelsey's own preferences on the matter.
I am not inclined to "ensure" that the thief always gets to use their backstab at least once per encounter. It just isn't practical and the thief is balanced mostly by their skills, not their ability to be a combat Cuisinart as in 5E.
I would challenge anyone being attacked by one person, to also maintain 100% awareness and focus on another person.
This is one of those things that the single combatant's skill level is going to have a big impact on. For 5E as an example, it might be interesting to say that in order to gain the flank bonus, the attackers' total proficiency bonus must exceed the single defender's. That's just spitballing.I would challenge anyone being attacked by one person, to also maintain 100% awareness and focus on another person.
Add in a few other bodies to the mix, and tell me it would be impossible to have attacks happen that one is 'not aware of'.
Yeah, I think the emphasis on sneak attack on most attacks came with an overall de-emphasis on dealing with traps, locks, and general “thievery” in 5e. But that’s not the case in SD.I am not inclined to "ensure" that the thief always gets to use their backstab at least once per encounter. It just isn't practical and the thief is balanced mostly by their skills, not their ability to be a combat Cuisinart as in 5E.
Shadowdark unfolds a little differently. To quote a friend of my 11-year-old, "You git what you git and you don't throw a fit." You get this array of numbers and think, "What on earth can I do with that!?!?!" And so you end up with a Wizard who is actually pretty deadly with a staff. Or a Fighter who is as good (or better...for now) at talking than fighting.
And then you extrapolate that across the party, and you find that instead of a finely-tuned commando team, you have a ragtag group of questionable heroes.