WotC Mike Mearls: "D&D Is Uncool Again"

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In Mike Mearls' recent interview with Ben Riggs, he talks about how he feels that Dungeons & Dragons has had its moment, and is now uncool again. Mearls was one of the lead designers of D&D 5E and became the franchise's Creative Director in 2018. He worked at WotC until he was laid off in 2023. He is now EP of roleplaying games at Chaosium, the publisher of Call of Chulhu.

My theory is that when you look back at the OGL, the real impact of it is that it made D&D uncool again. D&D was cool, right? You had Joe Manganiello and people like that openly talking about playing D&D. D&D was something that was interesting, creative, fun, and different. And I think what the OGL did was take that concept—that Wizards and this idea of creativity that is inherent in the D&D brand because it's a roleplaying game, and I think those two things were sundered. And I don’t know if you can ever put them back together.

I think, essentially, it’s like that phrase: The Mandate of Heaven. I think fundamentally what happened was that Wizards has lost the Mandate of Heaven—and I don’t see them even trying to get it back.

What I find fascinating is that it was Charlie Hall who wrote that article. This is the same Charlie Hall who wrote glowing reviews of the 5.5 rulebooks. And then, at the same time, he’s now writing, "This is your chance because D&D seems to be stumbling." How do you square that? How do I go out and say, "Here are the two new Star Wars movies. They’re the best, the most amazing, the greatest Star Wars movies ever made. By the way, Star Wars has never been weaker. Now is the time for other sci-fi properties", like, to me that doesn’t make any sense! To me, it’s a context thing again.

Maybe this is the best Player’s Handbook ever written—but the vibes, the audience, the people playing these games—they don’t seem excited about it. We’re not seeing a groundswell of support and excitement. Where are the third-party products? That’s what I'd ask. Because that's what you’d think, "oh, there’s a gap", I mean remember before the OGL even came up, back when 3.0 launched, White Wolf had a monster book. There were multiple adventures at Gen Con. The license wasn’t even official yet, and there were already adventures showing up in stores. We're not seeing that, what’s ostensibly the new standard going forward? If anything, we’re seeing the opposite—creators are running in the opposite direction. I mean, that’s where I’m going.

And hey—to plug my Patreon—patreon.com/mikemearls (one word). This time last year, when I was looking at my post-Wizards options, I thought, "Well, maybe I could start doing 5E-compatible stuff." And now what I’m finding is…I just don’t want to. Like—it just seems boring. It’s like trying to start a hair metal band in 1992. Like—No, no, no. Everyone’s mopey and we're wearing flannel. It's Seattle and rain. It’s Nirvana now, man. It’s not like Poison. And that’s the vibe I get right now, yeah, Poison was still releasing albums in the ’90s. They were still selling hundreds of thousands or a million copies. But they didn’t have any of the energy. It's moved on. But what’s interesting to me is that roleplaying game culture is still there. And that’s what I find fascinating about gaming in general—especially TTRPGs. I don’t think we’ve ever had a period where TTRPGs were flourishing, and had a lot of energy and excitement around them, and D&D wasn’t on the upswing. Because I do think that’s what’s happening now. We’re in very strange waters where I think D&D is now uncool.
 

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Seems tenuous, assumptions can be dangerous.
since WotC is not very transparent, we have to look for clues. Could they just be imprecise, yes, I doubt it though. I expect their press release to be carefully crafted rather than someone just typing whatever comes to their mind without much thought, and handing over that first attempt to the press.

WotC’s analog sales being down 2% for the year also does not indicate the books selling substantially better (MtG was down 1%, so it is not a steep drop in that hiding a steep rise in D&D book sales)
 

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It's not like Mike is the first person to do this though. All manner of designers who go on to design new games that aren't WotC D&D invariably talks about the issues with the game while propping up their own games.

Tearing down other people is terribly easy after all.

I prefer Piratecat's old approach - I double-dog dare them to tell us what's to awesome about their own games WITHOUT comparing to any other game.
 

I haven't followed the full thread... was the safe game not in relation to the in-game fiction?
I totally misread that!
Well, truthfully he didn't really specify. He said: "...safe game - whatever that means..." He then goes into risk being at the core of gameplay (I'm paraphrasing and interpreting) and that the greater threat faced in-game the more meaningful the experience emotionally and spiritually.

Through all this he never mentions D&D or WotC. Could it be aimed at them anyway? Sure. My mind reading is severely hampered by the twitter interface so it's impossible to tell. There are however several other modern games that seem to fit better with the term "safe game", even more so than the pseudo super hero fantasy game of D&D 5e. Perhaps he was just really riled up about hearing about the game Monster Care Squad. A ttrpg with no rules for combat? What heresy is this!?
 

I haven't followed the full thread... was the safe game not in relation to the in-game fiction?
I totally misread that!
This was my take as well... of course in social media land this post is already being latched onto by a certain segment of the OSR as a rant against safety tools in 5e D&D by one of its creators. This segment is pretty much why I have little to no interest in the OSR community outside of Shadowdark.
 

What I do find interesting is that he says ""safe" game" and everybody assumes he's attacking D&D specifically when the history of safety tools and a more curated and comfortable game environment didn't come from D&D originally.
I do not think he is talking about safety tools but more about the fiction / risks the characters face of dying or other major setbacks.

Given that D&D is the dominant TTRPG and that he has been talking about it quite a bit recently, I would expect this to be directed at D&D as well, even if not exclusively
 

Wow. So glad this guy has nothing to do with DnD anymore. Could he possibly hit more grognard talking points? Any more hit off my lawn and this guy would spontaneously combust.

Good riddance.

The whole kids these days vibe is strong with Mearls. It reminds me of people complaining about how music to day is terrible because it's not what they listened to when they were in high school. Why does anyone care what preferences other people have when playing a game, especially when you lump together people by something as broad as age group? Even if it is true, I can guarantee that wanting character death to be rare is not limited to those kids.
 

I do not think he is talking about safety tools but more about the fiction / risks the characters face of dying or other major setbacks.

Given that D&D is the dominant TTRPG and that he has been talking about it quite a bit recently, I would expect this to be directed at D&D as well, even if not exclusively
You're probably right. Everyone seem to agree this is the propper interpretation. I'm just not completely sure. Something seem to have made him "salty" about "safe games" at Gary Con. Salty enough to write a three part tweet. I don't have any more background. To me the term "safe game" just sounds more like he's mad about some design philosophy more than a specific game or publisher. Of course he might just be dialing back the finger pointing trying to avoid backlash. If so: mission unsuccessful as people seem to already be privy to his motives.
 

This was my take as well... of course in social media land this post is already being latched onto by a certain segment of the OSR as a rant against safety tools in 5e D&D by one of its creators. This segment is pretty much why I have little to no interest in the OSR community outside of Shadowdark.
They are definitely the cross the OSR has to bear but I think there's a large part of the community that is further ostracizing the bigoted voices. The OSR needs a new name because it's just not a great descriptor anymore, and I'm not sure NSR (New School Revolution) really is the way to go either.
 


They are definitely the cross the OSR has to bear but I think there's a large part of the community that is further ostracizing the bigoted voices. The OSR needs a new name because it's just not a great descriptor anymore, and I'm not sure NSR (New School Revolution) really is the way to go either.

Part of it is that it's not even new school versus old school. I'm probably one of the handful of people that played some of the original TSR versions of the product but I've never really cared much for treating characters as disposable. I'm just about as old school as you can get. Yet I would never tell people they're playing the game wrong if they want permanent character death to be rare and I know I'm far from alone. There are many ways for characters to fail and removing any chance to continue playing a character is one of the most boring options there is. I've never cared for high lethality games in any edition.

That last post of his "Whether it's a dead character or failure in whatever context the session presents, the bigger the threat, the more meaning the play has to us emotionally and spiritually. Removing it from the game turns it into time-wasting slop." Is just one WTF after another for me. It's just so holier than thou "I know the way the game should be played and if you don't play it that way it's crap." Give me a break. More spiritual meaning? Time-wasting slop? Really? It's. A. Game. Get over yourself.

It's great that different people have different expectations and want different things out of the game. If I don't want the same things, cool. I'll play at a different table. There's no reason to denigrate anyone else's preferences while trying to elevate your particular style of gaming to some sort of existential purity. Some people can learn and grow from the game and role playing in a safe context but there are plenty of ways of doing that without having the Sword of Damocles hanging over their heads. Occasionally people even play the game for fun, but according to Mearls that apparently is just a waste of time.
 

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