WotC Mike Mearls: "D&D Is Uncool Again"

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In Mike Mearls' recent interview with Ben Riggs, he talks about how he feels that Dungeons & Dragons has had its moment, and is now uncool again. Mearls was one of the lead designers of D&D 5E and became the franchise's Creative Director in 2018. He worked at WotC until he was laid off in 2023. He is now EP of roleplaying games at Chaosium, the publisher of Call of Chulhu.

My theory is that when you look back at the OGL, the real impact of it is that it made D&D uncool again. D&D was cool, right? You had Joe Manganiello and people like that openly talking about playing D&D. D&D was something that was interesting, creative, fun, and different. And I think what the OGL did was take that concept—that Wizards and this idea of creativity that is inherent in the D&D brand because it's a roleplaying game, and I think those two things were sundered. And I don’t know if you can ever put them back together.

I think, essentially, it’s like that phrase: The Mandate of Heaven. I think fundamentally what happened was that Wizards has lost the Mandate of Heaven—and I don’t see them even trying to get it back.

What I find fascinating is that it was Charlie Hall who wrote that article. This is the same Charlie Hall who wrote glowing reviews of the 5.5 rulebooks. And then, at the same time, he’s now writing, "This is your chance because D&D seems to be stumbling." How do you square that? How do I go out and say, "Here are the two new Star Wars movies. They’re the best, the most amazing, the greatest Star Wars movies ever made. By the way, Star Wars has never been weaker. Now is the time for other sci-fi properties", like, to me that doesn’t make any sense! To me, it’s a context thing again.

Maybe this is the best Player’s Handbook ever written—but the vibes, the audience, the people playing these games—they don’t seem excited about it. We’re not seeing a groundswell of support and excitement. Where are the third-party products? That’s what I'd ask. Because that's what you’d think, "oh, there’s a gap", I mean remember before the OGL even came up, back when 3.0 launched, White Wolf had a monster book. There were multiple adventures at Gen Con. The license wasn’t even official yet, and there were already adventures showing up in stores. We're not seeing that, what’s ostensibly the new standard going forward? If anything, we’re seeing the opposite—creators are running in the opposite direction. I mean, that’s where I’m going.

And hey—to plug my Patreon—patreon.com/mikemearls (one word). This time last year, when I was looking at my post-Wizards options, I thought, "Well, maybe I could start doing 5E-compatible stuff." And now what I’m finding is…I just don’t want to. Like—it just seems boring. It’s like trying to start a hair metal band in 1992. Like—No, no, no. Everyone’s mopey and we're wearing flannel. It's Seattle and rain. It’s Nirvana now, man. It’s not like Poison. And that’s the vibe I get right now, yeah, Poison was still releasing albums in the ’90s. They were still selling hundreds of thousands or a million copies. But they didn’t have any of the energy. It's moved on. But what’s interesting to me is that roleplaying game culture is still there. And that’s what I find fascinating about gaming in general—especially TTRPGs. I don’t think we’ve ever had a period where TTRPGs were flourishing, and had a lot of energy and excitement around them, and D&D wasn’t on the upswing. Because I do think that’s what’s happening now. We’re in very strange waters where I think D&D is now uncool.
 

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The problems I have with Meals post are two fold.

1. Complaining about "participation trophies" in a cooperative story-telling game feels really out of whack. Isn't the only WIN in D&D the participation itself. If we wanted competitive games we would be playing board games like Settlers or Wingspan. It feels like it misses the entire market for TTRPGs, which I'm pretty sure is based on hanging out with friends and socializing, in what ever form the group enjoys. Also look at your market, pretty sure most people playing D&D were the folks that received "participation trophies" (not intent as a dig, I know many good athletes that also enjoy D&D).

2. I get really rather annoyed with the myth that "parents" invented participation trophies for their entitled children. The history is far more complex. It had long become a problem in the 80s and 90s that young children, those that were not athletic, would quit sports before puberty. Some of those kids underwent profound physical changes, that would have made them more athletic but stayed away. Sadly, it is still a real problem in US sports today, and growing worse. There are a number of studies showing participation in team sports can be socially beneficial. However, the win at all cost mind set has never been one of those positives.

The point being TTRPGs can and should be a healthy social alternative, but condescending comments about "slop" doesn't help bring in more participation; which absolutely should be everyone's goal, whether as a designer, DM, player, or fan.

Our school made it simple.

Sports was mandatory along with swimming. Leather strap was legal until 1986.

Couldn't opt out until second last year iirc.
 

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It does not matter anymore anyway, as of the Q4 report the new PHB and DMG are the best selling D&D books now.
It was not about the PHB never getting that spot, to me the surprise is that they did not manage to immediately outsell everything they had done before by a wide margin. Given the huge increase in players since 2014 (and after 2020 / Tasha's) anything but that came as a surprise to me, I expected it to wipe the floor with any other D&D book
 
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Can you imagine this today lol

I remember, Elementary, a kid had to come back and sit in class crying his eyes out after getting it.

It's still legal in a few countries. I was talking to immigrants and boys back home can still get the cane. They're well behaved comparatively lol.

My older step brothers got the cane and I remember being scared of the strap at school. And being scared of day 1 at high school (it was banned by then other reasons).

Also remember one kid who tot physically disciplined at home then got beaten up at school because of it.

I was jealous of Bart Simpson bullies.
 

It was not about the PHB never getting that spot, to me the surprise is that they did not manage to immediately outsell everything they had done before by a wide margin. Given the huge increase in players since 2014 (and after 2020 / Tasha's) anything but that came as a surprise to me, I expected it to wipe the floor with any other D&D book
And it did from the sound of it.
 



I read it completely differently. That the only way to play the game the "right" way is to have the risk of significant loss or character death as a constant risk. That those darn young'uns are playing it wrong because they don't want that.
No, he says the opposite, that the young'uns would be fine with it: "I think the idea that younger gamers want a 'safe' game--whatever that means--is utterly wrong."

this is a D&D nerd, albeit a well-known one, talking about how he thinks D&D should be
He never mentions D&D or any other specific system.
 


I figure if he wanted to clarify his statement he could. He’s been on the board several times and has participated at length in discussions. But I’m also not a reporter seeking clarification on a comment for the record.
But why would he at this point? No one in this discussion seem to be open to listening to anything other than their own opinions, me included. I find his post nothing more than a statement of preference, no matter the wording, and I find it aimed at a certain type of design philosophy. That's just my interpretation though. People have gotten way out of hand though calling him a bigot and if I was Mearls I would keep far away from people making snap judgements like that over tweets.
 

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