Micah Sweet
Level Up & OSR Enthusiast
Sure, because I like to talk about my feelings.Yet you felt the need to comment how it felt to you.
Sure, because I like to talk about my feelings.Yet you felt the need to comment how it felt to you.
That seems to mostly have been taken up by adding AD&D options for B/X systems, originally in the advanced Labyrinth Lord supplement and later in Advanced OSE. So you can have B/X style dwarven clerics or a B/X paladin or adding in AD&D style demons and devils. Keeps the simplicity of B/X rules chassis with a bunch of the expanded options of AD&D.A modern 2E would be sweet. Other than For Gold and Glory (a relatively pure retroclone), I don't see a lot of specifically that in the OSR community. Strange since it seems to be what a lot of people--if not started-with-- latched onto as their most remembered TSR version.
2e is the Gen X of D&D editions. Fans love it but we're too much slackers to be bothered with retroclones of it.That seems to mostly have been taken up by adding AD&D options for B/X systems, originally in the advanced Labyrinth Lord supplement and later in Advanced OSE. So you can have B/X style dwarven clerics or a B/X paladin or adding in AD&D style demons and devils. Keeps the simplicity of B/X rules chassis with a bunch of the expanded options of AD&D.
Not a lot that replaces the kits or specialty priests of non core 2e though.
That mechanical style is my ultimate preference, all the way.That seems to mostly have been taken up by adding AD&D options for B/X systems, originally in the advanced Labyrinth Lord supplement and later in Advanced OSE. So you can have B/X style dwarven clerics or a B/X paladin or adding in AD&D style demons and devils. Keeps the simplicity of B/X rules chassis with a bunch of the expanded options of AD&D.
Not a lot that replaces the kits or specialty priests of non core 2e though.
From what I remember of playing lots of 2e (with questionable adherence to the rules), when it comes to distinct mechanical features of 2e, there are only two that stick in my memory…A modern 2E would be sweet. Other than For Gold and Glory (a relatively pure retroclone), I don't see a lot of specifically that in the OSR community. Strange since it seems to be what a lot of people--if not started-with-- latched onto as their most remembered TSR version.
That seems to mostly have been taken up by adding AD&D options for B/X systems, originally in the advanced Labyrinth Lord supplement and later in Advanced OSE. So you can have B/X style dwarven clerics or a B/X paladin or adding in AD&D style demons and devils. Keeps the simplicity of B/X rules chassis with a bunch of the expanded options of AD&D.
Not a lot that replaces the kits or specialty priests of non core 2e though.
2e is the Gen X of D&D editions. Fans love it but we're too much slackers to be bothered with retroclones of it.![]()
I do suspect a lot of people want B/X but with paladins and demons and maybe spell disruption or 18/## Strength or 1d8/1d12 (s-m/l) longswords -- heck that's how a lot of us who started with B-BECMI played AD&D BitD quite a bit.That mechanical style is my ultimate preference, all the way.
That was in late 1e with stuff like Oriental Adventure, the Dungeoneer's Survival Guide and the Wilderness Survival Guide.Nonweapon proficiencies involving an eclectic mix of “stuff you can just do”, stuff that interfaces with subsystems, and stuff requiring ability checks. Very uneven, lots of overlap, but some clever ideas in there.
Yes, true. There’s always blur over at late/end of editions. The explosion of NWP was distinctly associated with 2e. I was more coming at it from the concept of updated clones - for example, OSRIC does not include NWPs afaicr.That was in late 1e with stuff like Oriental Adventure, the Dungeoneer's Survival Guide and the Wilderness Survival Guide.
Besides kits the big unique mechanics for me was the specialty priests.
This is it for me. I loved the idea of kits and speciality priests but some really went off the rails because 2e was notorious for things rules being designed without consideration for what was already out there. There was no cohesion as edition went on. To me, any attempt at a retroclone or system based on 2e that doesn't have kits and speciality priests is really just 1e again.As for specialty priests and kits -- I'm surprised there aren't more OSR attempts at the same thing, but unsurprised there aren't a lot of retroclones or the like. I think there was a lot more love for the ideas of kits and specialty priests than the specific 2E implementations. Those often ended up hitting too low, too high, too specific, or just kinda out of left field.
I'm not even sure NWPs fit as distinctly 2e, as nearly-identical mechanisms showed up in late 1E (OA, WSG, DSG).From what I remember of playing lots of 2e (with questionable adherence to the rules), when it comes to distinct mechanical features of 2e, there are only two that stick in my memory…
Nonweapon proficiencies involving an eclectic mix of “stuff you can just do”, stuff that interfaces with subsystems, and stuff requiring ability checks. Very uneven, lots of overlap, but some clever ideas in there.
Character kits, full of creativity and juicy lore for character imagining, but very uneven implementation.
Are there are other uniquely 2e mechanical bits (not stuff already in 1e/OSRIC) that you’d love to see in a 2e-inspired OSR game?