What videogames are you playing in 2025?

Atomfall continues to be engaging and sometimes even surprising. It also requires more care than running and gunning in Fallout. If nothing else, ammo is MUCH more rare.
 

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I failed my save and went ahead and purchased Atomfall. The Fallout games are my favorite games, and while I know this isn't an RPG, I could not resist.
I'm not a fan of Fallout (I find apocalypses dull and depressing) but I do know the Lake District well so I have some interest in this.
 

I just beat Donkey Kong '94, which was recently made available for free on the Switch for Nintendo Online subscribers.

I remember wanting to play this quite badly when it came out, but never having the chance (or the money) to do so. As such, it was great to have the chance to go back and do so now.
 


Finally had a crack at PoE2: Deadfire after having it sit in my Steam library forever. Really wish I’d got to it earlier, it’s a great RPG in the classic style. Cool items, difficult decisions, lots of reactivity to your character, and all set in a wonderful Caribbean/Pacific pirate pastiche. My only issues would be that the factions are a little too realistic (i.e. terrible in one way or another), which makes picking a side pretty rough, if interesting. And also the ship to ship combat is rather perfunctory; carried out through a text-based interface, though easy enough to exploit once you understand the system. Anyway, it’s great, and I’m already planning my next run.
 


so, after having played it way back on the SNES, then trying other ways, I finally beat earthbound.
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My only issues would be that the factions are a little too realistic (i.e. terrible in one way or another), which makes picking a side pretty rough, if interesting.
RIGHT?! Avoiding spoilers, but all four factions are fairly horrifying in a way that wasn't true of say, Fallout: New Vegas (where there was a clear order of horrible-ness, and with the faux-Romans being extremely more horrible than everyone else). I actually felt like with one of them, they went a little beyond "realistic" to try and make them not the easy choice (but imho, they are still the easiest choice - the Huana - caste-based traditionalism is bad, but at least they're the people who live there, and will inevitably change even if they don't want to - it still feels a bit like Community's "I can excuse racism..." though lol).

And also the ship to ship combat is rather perfunctory; carried out through a text-based interface, though easy enough to exploit once you understand the system.
Yeah Josh Sawyer has basically apologised for that - IIRC, it came up as something they could maybe do in discussions about the game, and then, against Josh's objections, Feargus Urquhart made it into an actual stretch goal, so when they got to that, the system had to go in, even though Sawyer thought they needed to see if it was actually worth doing before committing to something like that. This was the best approach they came up with, but he wasn't very happy with it.
 



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