How Will The New Tariffs Affect TTRPG Prices?

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New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

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A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

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Meanwhile local companies are going to see it as a price-increasing opportunity. Even if they're entirely made in America from American materials (Ink, Paper, Plastic, Metal, Whatever) they can just point to the tariffs and claim that the prices on materials and labor are increasing.
Completely expected by everyone except those who think tariffs are a magical way to make the country rich. Domestic companies can raise their prices and still be competitive because they'll still be cheaper than foreign alternatives. I expect what few RPG purchases I make in 2025 will be PDFs.
 

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For the topic, when I just launched HORDE, I decided to do rewards a bit differently and let DTRPG do distribution and built the reward tiers so that backers would get links to print their own books at-cost.
That's pretty common.

Personally, I don't like backing Kickstarters who do it like that, but it is the norm rather than the exception for PoD fulfillment these days.
 

I'm wrapping up the digital stretch goals for KS ($69,000). My chose DTRPGs POD option for those who wanted books. I was considering if I should follow up with an offset print run but I feel like I dodged a bullet.

Until the clouds clear, I think I am sticking to POD. Seeing my book in a game store would be a bucket list item, but I don't see how the math (and risk) works anymore. My other option would be to win the lottery and then it would be one of those "I would never tell anyone I won the lottery, but there would be signs" sign.
I've been able to migrate my book and graphic novel collection to digital and it worked well, but I really have a hard time doing so with RPGs for some reason; the physical necessity of the book at the table for utility is too great, and the odds a laptop or tablet battery will outlast the evening's game session too low. I may give it a shot though, as it looks like digital may become the only viable direction to go.....the costs before tariffs of most games were already pushing some hard limits on the old wallet.
 

As an FLGS in Canada, we started to see (retaliatory) tariffs on most game products this week, making them vastly more expensive. I chose to eat most of it, except in cases where the new price seemed like a reasonable thing that wasn't beyond the pale. (Difficult to do when prices have already soared over the past four years).

I have been in business for 31 years, in an industry that has low life expectancy for retail stores. I have never been more stressed about my future. My current plan is to just suck it up and keep going as best I can.

Wondering now, given it is still early and ppl are processing stuff, if there may be some way to organize collectively between designers, shops and consumer? Nearly everyone in this thread has mentioned being individually affected by these decisions whether as a business or in terms of reassessing what ppl are willing to fund or support gaming that they enjoy.

There must a way to help buoy folks through all this mess.

I don't know what forms something like that would take; it'd probably need to be different based on region and locality... it might be worth discussing though live among the different discords ppl are active in. :unsure:
 
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Do we think that DDBeyond will start to allow other 3pp companies to set up on their site to bring more online customers?
They'd literally have to learn to code it. It's not like uploading a PDF--a product on DDB is pretty much an app extension for the character builder. I can't really see how that can happen without DDB itself coding it.
 

As of today, I'm no longer buying US RPG products, physical or digital. Canada Strong! Maitre Chez Nous!
I get where you're coming from, but it makes me sad, because I think the vast majority of US publishers and game creators hate everything about these tariffs. It's no fun getting punished because your country is doing something stupid. But again, I get it. No judgment here.
 

That's pretty common.

Personally, I don't like backing Kickstarters who do it like that, but it is the norm rather than the exception for PoD fulfillment these days.
I get it. It puts more effort in the customer side, which I really wish didn't have to happen. Believe me, I thought about this a long time before going this direction. But at the time, I had no idea what kind and amount of tariffs were coming.
 

I get it. It puts more effort in the customer side, which I really wish didn't have to happen. Believe me, I thought about this a long time before going this direction. But at the time, I had no idea what kind and amount of tariffs were coming.
Yeah. For me, once I back a Kickstarter I want to be done. If the proposition is that I'm merely purchasing the ability to purchase it later, I'll usually nope out. It's why we do shipping cost upfront and we handle the subsequent DTRPG fulfillment ourselves on our Kickstarters. But I recognise that I'm an outlier in feeling that way.
 

Yeah. Years means massive change and a lot of companies going out of business. I'm hoping this will last days or weeks, not years.
Right. Especially for smaller companies, there’s only so long you can operate in the red. A firm might be able to recover a six month lag depending on their cash position.
But month after month of declining revenue often leads to the difficult decision to shutter.

Some companies may seek loans to bridge the gap, but interest rates remain stubbornly high, which can just compound their financial woes.

Such a shame to see.
 

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