How Will The New Tariffs Affect TTRPG Prices?

Screenshot 2025-04-03 at 2.15.15 PM.png

New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.

Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.

The new tariff on goods manufactured in the EU is 20%, while those which originate in China are 34%. This is in addition to a recent 20% tariff on China, raising that level to 54%.

The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.

There is something called the 'de minimis threshold', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.

c2c0cee0a45ca07116e50212f1120061_original.jpeg

A shipment of our books from our printer in the EU

Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs have already increased by as much as 50% in the US.

How might game companies go about handling these increased costs?
  • Eat the tariff themselves. That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.​
  • Manufacture in the US. That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking books); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.​
  • Pass the cost along to customers. This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.​
It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II, and Split the Hoard) which have been paid for, including shipping, by the customer already. Two of those (Voidrunner and Split the Hoard) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.

I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.

Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)

Steve Jackson Games posted about the tariffs (the site seems to be experiencing high traffic at the time of writing)--

Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.

We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.

Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.
 

log in or register to remove this ad


log in or register to remove this ad

I foresee a rennaissance in rules-light RPGs. In the absence of US-based printing facilities, the only way to print RPGs domestically is going to be to have rooms full of scribe-monks, carefully hand-copying and illuminating RPGs. So they'd better be short books. Ah, the wheels of progress.

I love the smell of ink in the morning. It smells like...victory.

Some day this trade war is gonna be over, son.
 


I foresee a rennaissance in rules-light RPGs. In the absence of US-based printing facilities, the only way to print RPGs domestically is going to be to have rooms full of scribe-monks, carefully hand-copying and illuminating RPGs. So they'd better be short books. Ah, the wheels of progress.

I love the smell of ink in the morning. It smells like...victory.

Some day this trade war is gonna be over, son.
It will be over before any market changes need occur. Its a "beast Raban" situation.
 

Related, it's not just tariffs that are hurting our industry. I just got back from the post office where I dropped off a bunch of packages going out. Even with media mail, it was $9.65 per package. Not long ago it was $6.50.
 

I shall be imposing a 10% XP penalty on all US players in my online games as retaliation for the retaliation.
That's too low, it needs to be 54%... ;)

Expect prices to rise across the board for everything, that will have a big impact on TTRPG's as well.
Probably only in the US and Canada (due to their convoluted supply chain situation for games)... Why would prices rise in the rest of the world? As was indicated by SJ Games, no way are the American pnp RPG companies able to transition anytime soon to US based printers, so they either keep printing in China and able to supply the rest of the world without tariffs from China, or they join the bidding war for local printing jobs (prices will quickly skyrocket when demand is high and supply is low)...

Related, it's not just tariffs that are hurting our industry. I just got back from the post office where I dropped off a bunch of packages going out. Even with media mail, it was $9.65 per package. Not long ago it was $6.50.
This has been going on for a while, postage stamps cost €0,44 in 2010, now they cost €1,21, that's x6.5 the inflation over that same period.

I foresee a rennaissance in rules-light RPGs. In the absence of US-based printing facilities, the only way to print RPGs domestically is going to be to have rooms full of scribe-monks, carefully hand-copying and illuminating RPGs. So they'd better be short books. Ah, the wheels of progress.
Copied on locally sourced parchment! ;)
 


Probably only in the US ...
Which is where I live. For an example, my work, construction, materials costs are skyrocketing, as so much is imported, it is not sustainable, because the information flow has to go through the financial sector for loans. All that is very volatile now, and as new starts slow, rents will go up. However, as the tariffs are like the passenger of a car grabbing the wheel and sending it out of control, expect a crash. The volatility is going to go world wide.
 

We might see a shift towards selling STLs rather than finished minis in the miniature sector, at least. Some producers (Trench Crusade for example, even Steamforged with the old Iron Kingdoms line) are moving in that direction already (though GW are by far the big dog in the yard and they certainly won’t)

Not sure what this means for me here in Aust (other than the obvious ‘a lot less stuff makes it to market to buy’). I buy most of my gaming on Kickstarter. Often fulfillment for us is through Asia, which should bypass tariffs, but it’s far from unknown for material to be printed in China, shipped to the publisher in the USA, then sent on. I’ll have to pay a lot more attention to what fulfillment plans are before backing, postage here is often a significant proportion of the cost of the product, and that’s about to get a lot worse. Plus, I think many publishers will likely bump the base price of their products to spread the load, rather than apply an eye watering shipping charge on US shipments and risk scaring away the biggest market in the world through sheer sticker shock. Those of us outside the US could easily find ourselves partially subsidising US customers.

This is going to destroy a lot of people in the KS sector though, especially very small presses, first-timers etc. Since covid most campaigns will just have a ‘shipping charges calculated later’ clause, for very understandable reasons, but this is really going to push the limits of that. Especially is you’ve got lots of add-ons and are having to pay tariffs on dice, bookmarks, badges, minis, and goodness knows what else to get into the USA before you package it up on your kitchen table and start charging shipping. A lot of passion projects are going to ruin lives.
 


Remove ads

Remove ads

Top