I gotta admit I find that fact bewildering! Definitely don’t let them play WOIN ever!They're still not getting the hang of skills.
I agree. I think that the simplicity of the concept is affecting my ability to explain it.I gotta admit I find that fact bewildering! Definitely don’t let them play WOIN ever!
It sounds to me like they're essentially asking 'which button do I press', but in general that's your decision. The players should be telling you what they want to do like "I flex my muscles to make him think twice about coming at me" or "I'm going to blend into the crowd and act very casual", and the Narrator should then say "Okay, that's a Strength (Intimidation) check." or "In that case, roll a Charisma check and you can add Stealth proficiency if you have it."I agree. I think that the simplicity of the concept is affecting my ability to explain it.
Maybe. They've been hesitant to try OSR games and were really wanting something with tactical play and a lot of options. I talked them back from Pathfinder 2 to play A5E as a compromise.Maybe shadowdark is more their speed?
What character sheet are you using? If there's a list of all the skills may mark proficiency better (either with a text marker, underlining the skill name, ...) so they know that those marks allow them their PB.They're still not getting the hang of skills. Ultimately, I think for my own sanity I'm going to default to the 2014 way of doing things just so they can write clear numbers on their character sheets.
Every single time we make a die roll, it's "what's my bonus? do I get proficiency on this? do I get to add my ability score bonus? what if I have a save proficiency on Wis saves - do I get a skill proficiency bonus on Wis checks?" It's literally every time we roll dice.
No one considered using a Combat Maneuver in the first session they had them. I wonder if these will be used at all.
What character sheet are you using?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.