MarkB
Legend
Not too bad. Certainly speaks of a frequently-trafficked location - braziers and candles don't replenish themselves, unless they're magical.I was looking through some old Dungeon mags for an adventure to possibly run and thought I'd snap pix of a few examples of boxed text for us to look out (with the caveat that without the context of the adventure some of these might be better or worse than how they seem by themselves).
#1 is from "A Hitch in Time" by Willie Walsh (from Dungeon #24 [July/August 1990])
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Oh dear. Assuming I'm still awake by the time the DM gets to the end of that, I'll already have forgotten the first half - or will instead be fixated on making sure I grind as much dirt as possible into this guy's poncy carpet, don't tell me what I'm ashamed of.#2 is from "Threshold of Evil" by Scott Bennie (from Dungeon #10 [March/April 1988])
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That is one disorganised kingdom. Whether the king ever married or not, he and his nobles would surely have had some concept of the need for a clear succession so this sudden crisis seems forced from the start.#3, rather than a room description is boxed text meant to introduce an adventure (a way I would not introduce an adventure and have not since around the time this mag was published), from "They Also Serve. . ." by Robert Kelk (from Dungeon #10 [March/April 1988])
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And why are we delivering all this exposition in narrative form? The hook is that this Jean-Pierre has summoned the party to a meeting where he's going to tell them all about it, so just have him tell them all about it in dialogue. I'd just give the players the basic information that there's some kind of succession crisis happening and someone in the royal court has contacted them, then break down the rest of that narrative into a series of bullet points of information that needs to be conveyed during the course of the conversation.