These sound interesting. Are they posted online anywhere?I created 12 new weapon masteries, 12 new weapon properties, and completely revamped and expanded the list of weapons in my games. I also created about 20 new conditions that have made playing more enjoyable for me.
I did some calculations.Twice seems a bit arbitrary and probably still too much.
Thanks for the explanation. Seems ok then.I did some calculations.
Twice allows for Bladesingers and Moon druids to get their 2 attacks, but not Eldritch Blast spamming.
It's short range, concentration, takes an action, single target, with nothing on a miss. You need 3 actions (including castings) for it to surpass Finger of Death and Power Word Kill.
Which seems fair. And I expect that's more what it was designed around.
The advantage/disadvantage mechanic was the best thing since 2000 when 3E came out. It made things so much easier.I used to have a huge list of minor tweaks and + to this or - to that. I think my group is past all that now.
Thinking about this some more ... Bloodied could be a condition restricted to living creatures with a circulatory system, and Battered could be applied to objects, constructs and certain undead.The only thing about Bloodied is it isn't the best descriptor. How can you Bloody a skeleton or a stone golem? "Battered" might have been a slightly better name for the condition, but it does mostly work for about 80-90% of creatures/PCs.
yes and no. advantage/disadvantage should stack, at least to 3 dice(4 with Elven accuracy).The advantage/disadvantage mechanic was the best thing since 2000 when 3E came out. It made things so much easier.