• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D (2024) What are your 2024 houserules?


log in or register to remove this ad


log in or register to remove this ad


I forgot some more.

1) the Dondoff cantrip. A cantrip.yhat lets you don or doff a tailored armor you had as an Action

2) the Armor Switch spell. A 1st level spell that lets you freely swap 2+ armors on your person as an action during the duration.

3) Additional Armors

Light
Riveted Cloth (Brigandine)
Thick Padded (Gambeson)

Medium
Monster Hide

Heavy
Banded Mail (Fictional Splint Armor with splints the long way)
Lamellar
Scale Mail
Mountain Scale (Fictional Mountain Scale)
 

Twice seems a bit arbitrary and probably still too much.
I did some calculations.

Twice allows for Bladesingers and Moon druids to get their 2 attacks, but not Eldritch Blast spamming.

It's short range, concentration, takes an action, single target, with nothing on a miss. You need 3 actions (including castings) for it to surpass Finger of Death and Power Word Kill.

Which seems fair. And I expect that's more what it was designed around.
 

I did some calculations.

Twice allows for Bladesingers and Moon druids to get their 2 attacks, but not Eldritch Blast spamming.

It's short range, concentration, takes an action, single target, with nothing on a miss. You need 3 actions (including castings) for it to surpass Finger of Death and Power Word Kill.

Which seems fair. And I expect that's more what it was designed around.
Thanks for the explanation. Seems ok then.
 

You can use Black Flag and A5E character options if you want, but you must know what the rules for that feature are.

I've added Militia Actions to represent influencing a small squad of barely trained people to do things like throw bricks, block roads, etc.

Short rests are 8 hours. Long rests are a day in sanctuary.
 


The only thing about Bloodied is it isn't the best descriptor. How can you Bloody a skeleton or a stone golem? "Battered" might have been a slightly better name for the condition, but it does mostly work for about 80-90% of creatures/PCs.
Thinking about this some more ... Bloodied could be a condition restricted to living creatures with a circulatory system, and Battered could be applied to objects, constructs and certain undead.

From that, you could have effects that work off either - in the case of Battered, we have attacks/weapons/items that deal extra damage to objects, so you might have them instead deal extra damage when Battered, or things like Animated Armor lost a few points of AC when Battered, or the like.

Likewise, that may mean things like golems could be immune to effects that use the Bloodied condition, and vise versa with the Battered condition. For example, you could note that Cure Wounds only affects creatures that can be Bloodied, while Mending can only affect items that can be Battered.
 


The advantage/disadvantage mechanic was the best thing since 2000 when 3E came out. It made things so much easier.
yes and no. advantage/disadvantage should stack, at least to 3 dice(4 with Elven accuracy).

now we have barbarians dropping prone at the end of the turn to avoid giving advantage to ranged attacks vs them.
 

Into the Woods

Remove ads

Top